DeletedUser30224
There will be ONE week period available to vote. (May be extended if needed.)
If the idea wins 75% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 74.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
If the idea wins 75% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 74.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
Idea title: Make Councillors of town captains instead of generals in ATTACKS, same as Defenses.
Details of idea: At the moment whenever a fort battle is initiated, all the hats of the attacking town get a General rank. Could be better if it's the same system as in defenses. Founders getting general ranks and councillors getting captains. So even the non-deserving captain can be deranked to a private.
Visual Aid: Councillors of the town get bars beside their name instead of four stars in the attack...
Reasons for submitting: Attacks initiated by a town having enormous amounts of hats of cause problems in movement and with their enormous amount of generals. This often becomes an alliance issue. Our town for example has 14 hats, all of them deserving, but not just because of fort-fights. They deal with other aspects of the game and look after those areas. But just when they sign up for the Attack they get a general rank which often is seen a biased ranking towards the town. I am sure many other towns have the same problem.. and many other towns complain about other towns as well. And I don't see a reason why councillors of the town will get general ranks in attacks and captain ranks in defenses.