DeletedUser
Part of the biggest divide between those on either side of the dueling discussions is over the ability to attack players that are greatly at a disadvantage. Duelers have placed all of their stat points for the greatest benefit to winning duels. They also are wearing items and equipment that further spike their PvP advantages. Tradeskill players have spread their skills between Job requirements and PvP skills or have focused exclusively on Job related skills. Their clothing is also chosen for bonuses that boost job related stats to perform jobs that would otherwise be out of reach. The end result is overly one sided fights that are not fun from a game standpoint and poorly translate the historical accuracy of how uncertain the outcome of an Old West gunfight really was. The 'best' gunfighters often were lawmen, soldiers, and working cowboys...they just didn't use gunfighting to make their living.
The class advantages of the Duelist are already geared to make gunfighting more economically feasible as a source of income. The ability to cherry-pick easy fights due to the above stacking of stats and a current inability for the soldier class to 'guard' a town or it's occupants as seen in the many threads is causing a great deal of argument and frustration between players.
A workable solution that would add depth to the game and be implementable without creating new 'guarding' game mechanics by utilizing existing game features would be to create separate sets of items and equipment for tradeskilling vs dueling that all players could use.
Tradeskill tab (Bonuses to Job Related Stats)
The class advantages of the Duelist are already geared to make gunfighting more economically feasible as a source of income. The ability to cherry-pick easy fights due to the above stacking of stats and a current inability for the soldier class to 'guard' a town or it's occupants as seen in the many threads is causing a great deal of argument and frustration between players.
A workable solution that would add depth to the game and be implementable without creating new 'guarding' game mechanics by utilizing existing game features would be to create separate sets of items and equipment for tradeskilling vs dueling that all players could use.
Tradeskill tab (Bonuses to Job Related Stats)
- Hat
- Necklace
- Shirt
- Pants - rather disturbing that no one in The West currently wears pants
- Boots
- Jacket - Duster, Vest, Poncho, ect.
- Bandoleer
- Belt
- Weapon
- Spurs
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