I agree, thats why we ask for your wishesIn that case my feedback stands firm. Yet i will summarize. I want new content rather than same contents on the loop. I dont know what others think and want, this is only my wish from this game.
I agree, thats why we ask for your wishesIn that case my feedback stands firm. Yet i will summarize. I want new content rather than same contents on the loop. I dont know what others think and want, this is only my wish from this game.
What some of us would like to see is more events on the regular worlds. I am not sure why is that so hard to understand.
Nothing is stopping you from running a fort fight event (or any other kind of competitive event) on the regular worlds, even on those with low activity. Numbers would still be higher than 50-100 regulars joining a speed world while it would help with retaining the current playerbase which is trapped on dead worlds.
Finally someone with a brain. I'm sure most that cry about Gringo Weapons are just jealous they don't have them. To be completely honest , the weapons are not that great , they were at some point for sure but not anymore.Also inno should re-think rewards, Gringo set is not that OP anymore. The weapon set is not what it was before the new resistance.
Just a question, how would you remove 15 sec jobs from the game without a developer? Also how would any player get out of the tuturial if 15 sec job were not able to be queued as game can not be progressed without doing the starter tuturial, right?Speed server should encourage knowledge and strategy, not bots and "family" that helps
In my opinion the two main factors to remove in the speed are:
Remove 15 sec jobs
Remove market between players
*TutorialJust a question, how would you remove 15 sec jobs from the game without a developer? Also how would any player get out of the tuturial if 15 sec job were not able to be queued as game can not be progressed without doing the starter tuturial, right?
Now I personally have no clue if admin tools can view what length of all jobs that were queued over the whole speed or not, but if it was possible to check, would that have to be done manually for every player?
Not sure anyone would miss 15 second jobs but changing a whole format and/or checking every player(or the top 10 in every category) sounds unrealistic, especially since they would also have to override the tutorial which they couldn't even do for the ifbc4, as most get dead with the first duel in tuturial.
Okay see that is where I am confused, as I thought only the 15 second jobs were available at start, if leveling triggers opening the 10 min and hour job, then an exp bonus could help push past the need after one or two clicks? I only remember level 20? is hour job unlock.if you want to achieve 150 without a single 15s it's possible and will do it with the least jobs if you do them with hour jobs.
They can have a special bonus that makes you go level 20 as soon as you finish the tutorial , so let's say in 5x15s you go level 20 and as soon as you go level 20 the bonus disappears for ever and you will have only the current bonuses that they have for the world. Many can go and immediately build towns for church building , that's a tactic too but until the church reaches a certain level for it to give a decent amount of exp you will reach higher level doing 1h jobs outside of town.Okay see that is where I am confused, as I thought only the 15 second jobs were available at start, if leveling triggers opening the 10 min and hour job, then an exp bonus could help push past the need after one or two clicks? I only remember level 20? is hour job unlock.
Yeah the idea of least amount of clicks probably would help curb the need for heavy online presence, but would this set of guidelines only be for experience chasers? As I think achievement chasers and construction chasers, did not suffer the same fate as experience ones, though never ran those races so not sure.
While the amount of clicks is probably the only way to control online time, getting rid of 15 sec job completely also doesn't seem like a lot of effort for being rewarded, just sounds like logging in 3 times a day for total of 6 minutes a day, don't most church builders already do that on regular worlds?
Well all we can do is hope some of the ideas posted will give the event makers ideas, won't be to everyone's taste but maybe they can be less damaging to the players that participate.
Though it's cool to see any kind of discussion occurring on the forum I'm totally confused by this thread. What does it mean "..they can be less damaging to the players that participate"? Not sure what damaged means there?Okay see that is where I am confused, as I thought only the 15 second jobs were available at start, if leveling triggers opening the 10 min and hour job, then an exp bonus could help push past the need after one or two clicks? I only remember level 20? is hour job unlock.
Yeah the idea of least amount of clicks probably would help curb the need for heavy online presence, but would this set of guidelines only be for experience chasers? As I think achievement chasers and construction chasers, did not suffer the same fate as experience ones, though never ran those races so not sure.
While the amount of clicks is probably the only way to control online time, getting rid of 15 sec job completely also doesn't seem like a lot of effort for being rewarded, just sounds like logging in 3 times a day for total of 6 minutes a day, don't most church builders already do that on regular worlds?
Well all we can do is hope some of the ideas posted will give the event makers ideas, won't be to everyone's taste but maybe they can be less damaging to the players that participate.