Read me Speedserver Question

What kind of Speedserver do you prefere?

  • Duel

    Votes: 5 14.7%
  • Fortbattle

    Votes: 16 47.1%
  • Gold and money

    Votes: 3 8.8%
  • Construction

    Votes: 3 8.8%
  • Experience

    Votes: 1 2.9%
  • Other (write suggestion in the comments)

    Votes: 6 17.6%

  • Total voters
    34

mnnielsen

The West Team
Community Manager
In that case my feedback stands firm. Yet i will summarize. I want new content rather than same contents on the loop. I dont know what others think and want, this is only my wish from this game.
I agree, thats why we ask for your wishes :)
 

Beefmeister

Well-Known Member
i'm pretty sure those kind of speed worlds are a liability by now for the majority of the community...always the same players that are totally addicted to this game play em and win em. either fairly - by crazy no lifing, or cheating and/or exploiting or abusing game rules

it also gives a huge advantage on normal servers compared to those who don't play speed worlds, with the gringo rewards (that me and others have been complaining about for 2 years or so)

the frequency of them is also absolutely ridiculous...what is it, 3, 4 or a year?

the idea is 1 speed world per year at most. i'd prefer no gringos as rewards. even if i own some parts..i know how bad they are to the game. that set was designed as a reward for 3 players on international gold rush...across all countries. gold rush that happened once every 5 years or whatever? even the frequency of that was raised, and funny enough...there were no gringos rewards there. like what?

the way i see it: you remove the tryharders who play only for the rewards and you can finally enjoy the idea of a speed server...progressing faster and all that stuff. you can make them fun instead of a burden to play (like the classic server was for some players)

suggestion
 

Beefmeister

Well-Known Member
What some of us would like to see is more events on the regular worlds. I am not sure why is that so hard to understand.
Nothing is stopping you from running a fort fight event (or any other kind of competitive event) on the regular worlds, even on those with low activity. Numbers would still be higher than 50-100 regulars joining a speed world while it would help with retaining the current playerbase which is trapped on dead worlds.

also yes, this is a crazy good suggestion. i'm sure everyone would want something like this instead of getting mixed reactions with a speed server.

if things don't work...and you see people constantly complaining for long periods of time about said events and others not mentioned in this topic..it means some things need to change, to not be stuck forever in this loop. loop that inno is caught in for a very long time
 

Ektoras BOTrini

Well-Known Member
But Gringo weapons are not that great anymore. With today's weapons you can get way better stats and don't forget that you can also upgrade them so they will be even more OP.

Instead of asking not to give Gringo Weapons, you should ask for sets to be stopped being released. We have tons of sets and every year there's a new set that is 0.1% better that the last one but people still buy them. Sure this is a fantasy idea and will never happen but that's the reality.


Maybe continue doing speed events but just don't give Gringo as rewards? I'm sure if the rewards are XP potions there will be 10x more players. If you want to give Gringo you can give the Clothing set which is still by far the best set in the game and will not lead to any imbalance.
 

Beefmeister

Well-Known Member
umyeah, the game is fairly balanced-ish with the current sets for fort fights...and the clothing rewards is a fair suggestion
to summarize my posts: i think speed worlds should be made in a way to enjoy them and not to play for the rewards. the 2nd point was to reduce the frequency of them.

anyway, if you don't release new sets, what is left to spend money on? there's a big zero.

building sets at least have to keep being released since a limit is reached on the amount of labor points you can acquire to build a high enough church...and i think duel sets are not quite balanced right now, in terms of defending and attacking. you should have a chance to make an impact when you initiate a duel against a full defending set and it's not the case atm. i'm not good enough at adventures to give my opinion on them but they still feel like a mess
 

mnnielsen

The West Team
Community Manager
We are unfortunately (my personal opinion) required to organise speedserver events - we have 2 here on .net and we actually have to hold up to 4 on each of them EVERY year.
Therefore, we are now asking for your help - we might as well make the best of it and see if we can't find a recipe for a solution that more people will be able to join.
But the possibilities are many:
The length
theme
tasks
requirements, etc.
 

PrancingPurplePony

Well-Known Member
Just because you are Required to organize the speedserver events, does not make me [or anyone else] required to join them. I have too much time spent here already to muck about with any more worlds, especially one that sounds like it requires lots of effort. If you figure a way to make them work for the casual player that doesn't have hours to spend on it, maybe I'd be more interested.
 

Thanatoss

Well-Known Member
Some people want to spend more time on this game let them do it. Spending money is still much more beneficial than any free reward will ever be.

I would even suggest to make another op set like gringo or union maybe for church and good for defensive duelling and good for adventures
 

Ektoras BOTrini

Well-Known Member
Another idea for speed event:

Make a speedserver that is solely focused on Quests. No 15s required, no Achievements hunting required, just quests.

Complete X Quests and Receive X rewards
Have in your inventory X amount of Unique items and Receive X rewards.

This type of speed event of course will not have many players but on the other hand will be more balanced regarding 15s because 15s will be worthless and you will avoid multies and scripters.

To be even more fair , make sure all scripts are disabled , even the TW-Calc that gives quest information and let the best Quest hunter win.
 
Speed server should encourage knowledge and strategy, not bots and "family" that helps

In my opinion the two main factors to remove in the speed are:

Remove 15 sec jobs
Remove market between players


So the categories could be:

-Experience (only 10 min and 1 hr)
-Crafting (without market)
-Fort Battles (only using clothes from shops and quest)
-Achievements (without market)

Also inno should re-think rewards, Gringo set is not that OP anymore. The weapon set is not what it was before the new resistance.
 

JWillow

Well-Known Member
Speed server should encourage knowledge and strategy, not bots and "family" that helps

In my opinion the two main factors to remove in the speed are:

Remove 15 sec jobs
Remove market between players
Just a question, how would you remove 15 sec jobs from the game without a developer? Also how would any player get out of the tuturial if 15 sec job were not able to be queued as game can not be progressed without doing the starter tuturial, right?

Now I personally have no clue if admin tools can view what length of all jobs that were queued over the whole speed or not, but if it was possible to check, would that have to be done manually for every player?

Not sure anyone would miss 15 second jobs but changing a whole format and/or checking every player(or the top 10 in every category) sounds unrealistic, especially since they would also have to override the tutorial which they couldn't even do for the ifbc4, as most get dead with the first duel in tuturial.
 

Ektoras BOTrini

Well-Known Member
Just a question, how would you remove 15 sec jobs from the game without a developer? Also how would any player get out of the tuturial if 15 sec job were not able to be queued as game can not be progressed without doing the starter tuturial, right?

Now I personally have no clue if admin tools can view what length of all jobs that were queued over the whole speed or not, but if it was possible to check, would that have to be done manually for every player?

Not sure anyone would miss 15 second jobs but changing a whole format and/or checking every player(or the top 10 in every category) sounds unrealistic, especially since they would also have to override the tutorial which they couldn't even do for the ifbc4, as most get dead with the first duel in tuturial.
*Tutorial

I don't think he literally meant remove 15s function but rather the 15s not been counted. But I can see that can be a problem if it has to be seen manually in admin tools. The best way of limiting 15s is with the original idea I had previously stated , least jobs made , with this strategy you will have to make hour jobs to have the least completed jobs , of course you can do this with 15s too but it's limited, if you want to achieve 150 without a single 15s it's possible and will do it with the least jobs if you do them with hour jobs.
 

JWillow

Well-Known Member
if you want to achieve 150 without a single 15s it's possible and will do it with the least jobs if you do them with hour jobs.
Okay see that is where I am confused, as I thought only the 15 second jobs were available at start, if leveling triggers opening the 10 min and hour job, then an exp bonus could help push past the need after one or two clicks? I only remember level 20? is hour job unlock.

Yeah the idea of least amount of clicks probably would help curb the need for heavy online presence, but would this set of guidelines only be for experience chasers? As I think achievement chasers and construction chasers, did not suffer the same fate as experience ones, though never ran those races so not sure.

While the amount of clicks is probably the only way to control online time, getting rid of 15 sec job completely also doesn't seem like a lot of effort for being rewarded, just sounds like logging in 3 times a day for total of 6 minutes a day, don't most church builders already do that on regular worlds?

Well all we can do is hope some of the ideas posted will give the event makers ideas, won't be to everyone's taste but maybe they can be less damaging to the players that participate.
 

Ektoras BOTrini

Well-Known Member
Okay see that is where I am confused, as I thought only the 15 second jobs were available at start, if leveling triggers opening the 10 min and hour job, then an exp bonus could help push past the need after one or two clicks? I only remember level 20? is hour job unlock.

Yeah the idea of least amount of clicks probably would help curb the need for heavy online presence, but would this set of guidelines only be for experience chasers? As I think achievement chasers and construction chasers, did not suffer the same fate as experience ones, though never ran those races so not sure.

While the amount of clicks is probably the only way to control online time, getting rid of 15 sec job completely also doesn't seem like a lot of effort for being rewarded, just sounds like logging in 3 times a day for total of 6 minutes a day, don't most church builders already do that on regular worlds?

Well all we can do is hope some of the ideas posted will give the event makers ideas, won't be to everyone's taste but maybe they can be less damaging to the players that participate.
They can have a special bonus that makes you go level 20 as soon as you finish the tutorial , so let's say in 5x15s you go level 20 and as soon as you go level 20 the bonus disappears for ever and you will have only the current bonuses that they have for the world. Many can go and immediately build towns for church building , that's a tactic too but until the church reaches a certain level for it to give a decent amount of exp you will reach higher level doing 1h jobs outside of town.

Of course there is the possibility to give insane amounts of LP so players can do 1h jobs in the best jobs possible from the start but I think that ruins the purpose of the idea. There was a similar speed event in German market where everything was 50.000% , you could do for example the best XP job from level 1 because of the insane amount of LP and it was giving around 120k experience per 1h. But yet again this ruins the whole purpose of the idea , in my opinion. I'm sure they can come up with some tweaks to make this possible without making it hard and complicated.

Now for achievements all the other things , obviously if someone wants to win Experience category , the requirement for that will be "Least jobs completed" , for achievements and anything else the game can be a typical speed server BUT , let's say the achievement hunter is 150+ level and the best player that hunts for experience is level 80 , of course the experience ranking will count from that player because the experience category has the special requirement "Least jobs completed" . I hope I explain all these enough to understand what I am trying to say.
 

Poker Alice

Well-Known Member
Okay see that is where I am confused, as I thought only the 15 second jobs were available at start, if leveling triggers opening the 10 min and hour job, then an exp bonus could help push past the need after one or two clicks? I only remember level 20? is hour job unlock.

Yeah the idea of least amount of clicks probably would help curb the need for heavy online presence, but would this set of guidelines only be for experience chasers? As I think achievement chasers and construction chasers, did not suffer the same fate as experience ones, though never ran those races so not sure.

While the amount of clicks is probably the only way to control online time, getting rid of 15 sec job completely also doesn't seem like a lot of effort for being rewarded, just sounds like logging in 3 times a day for total of 6 minutes a day, don't most church builders already do that on regular worlds?

Well all we can do is hope some of the ideas posted will give the event makers ideas, won't be to everyone's taste but maybe they can be less damaging to the players that participate.
Though it's cool to see any kind of discussion occurring on the forum I'm totally confused by this thread. What does it mean "..they can be less damaging to the players that participate"? Not sure what damaged means there?

I understand (think this is true) that a speed server is like any other world but in an accelerated state and that the questions being asked in the survey really only has to do with how rewards are to be handled? Though, I suppose the rewards might change how people might decide how to play.

One positive thing about the west game is that it can be played in many different ways. Playing with duels, fort battles, money, construction or experience in mind is an option for the player. Any trail a player follows amounts to a different style of game for them as well the time spent playing the game. - example the gun slinging dude or the persistent farmer play differently and not always for the same reason.

Up to the player.

Whether a player chooses to play 15sec, 10min, or 1hr that is really up to the individual member> However that being said, if the reason for controlling member online time is an attempt to get control of cheating, I'm thinking downplaying or removing 15sec jobs might reduce the effects but not eliminate cheating altogether? Multi accounts and other hacks for example could still be employed with hour jobs?

Anyway for the record my 2 cents is I do enjoy playing 15sec jobs off and on for the fun it. I do understand how members might feel lousy about cheating taking place as a percentage of members do hack games but I wonder how much fun cheating is for those members? I get more satisfaction from not using hacks or getting upset about hacking taking place for reasons I won't explain in this post as it would take too long and don't wish to bore anyone.
 

WesternCalin

Well-Known Member
I dont think you can cheat on a speed world with 15s disabled and especially multies are very easy to spot here, especially when trading between towns is banned, 15s is one of the easiest ways for anyone to cheat. That is why we try so hard to eliminate them.
Also this makes try harders to not stay ingame 24/7 and click away even if they dont cheat, as they will always win and for anyone that has a job it's impossibleto compete with them and be online more than a couple of hours daily.
 

mnnielsen

The West Team
Community Manager
unfortunally we have no way of making the 15sec jobs disabled :-( i have checked because of the suggestions here, and frankly i would love it was possible
 

WesternCalin

Well-Known Member
We kinda knew it is impossible, the easiest alternative is to impose a limit of actions that can be done for example during the whole event, like we previously discussed if we allow a maximum of 1hr or 2hr of 15s a day that's 240/480 actions so for a 20 days event if we do let's say 10k actions limit at the end of the event you just have to check every player if he exceeded the limit and you disqualify him.
 

Poker Alice

Well-Known Member
unfortunally we have no way of making the 15sec jobs disabled :-( i have checked because of the suggestions here, and frankly i would love it was possible
"i would love it was possible" should read, i would love if it was (were) possible
I like the word if because it suggests that something is possible - to love. Of course if the sentence is broken "i would love" and "it was possible" might have the same effect.

I dont think you can cheat on a speed world with 15s disabled and especially multies are very easy to spot here, especially when trading between towns is banned, 15s is one of the easiest ways for anyone to cheat. That is why we try so hard to eliminate them.
Also this makes try harders to not stay ingame 24/7 and click away even if they dont cheat, as they will always win and for anyone that has a job it's impossibleto compete with them and be online more than a couple of hours daily.

"it's impossibleto compete with them" My suggestion then is that perhaps it is possible to win over the hacking outlaws in another way other than depriving the game of 15 second jobs.

The problem seems to stem from competition. Although competition can be a good thing it can also be motivation for cheats? Specifically, the highest level ranking will receive a certain piece of equipment.


Reward achievements?


Rewards for other kinds of achievements might be a solution? An in-game achievement example might be (10) Tourist - sleep for 3 days full days in foreign hotels or (85) Do I always find something? - Find one hundred items while doing jobs achievement


Reward the most creative fort name? The Alamo. We did lose the battle but at the end of the battle everyone was thanked for showing up. I had a good feeling after joining that side even though we didn't win the battle.

The recent comic strip forum contest is an example of a non-competitive reward? The contest might have been labeled "story board contest" as the type of comic humor being employed so far in the contest might not be what the creators had in mind? :dastardly:
 
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