DeletedUser
Yes a huge and rather descriptive title.
Anyway. Down to bussiness.
Basically its a new building for you town.
Each level allows each town member to put down ONE item for sale.
Ok that was the easy part. Now for the "Anti-Unfair" bit.
To prevent abusing e.g. multi account money transfer: Make it each item is in a price "range" lets say I have a black belt (does not exist, only a demonstation) and it general store sell price is lets say $600 to town members. The price range for player to player is $575 to $625. Oh yes, and ofcourse make it not possible for people who have logged on at the same IP to buy (Thanks Tribal Wars ).
And to make our lives easier seperate items into catagories like:
Commodities
Melee Weaponry
Firearms
Body
Head
Boots
Neak/Charm
Animal
Uses of this idea: First of all it allows players to buy thing that usally would be impossible to buy (e.g. theres a highly developed town on the other side of the map about 20 hours from you... and your in a 500 point backwater junkyard, you quickly build one of these and buy the goods without the walk, second it would make alot of things cheaper and the ability to get a bargin would be easy.
Now my fingers hurt and I can't write.
Anyway. Down to bussiness.
Basically its a new building for you town.
Each level allows each town member to put down ONE item for sale.
Ok that was the easy part. Now for the "Anti-Unfair" bit.
To prevent abusing e.g. multi account money transfer: Make it each item is in a price "range" lets say I have a black belt (does not exist, only a demonstation) and it general store sell price is lets say $600 to town members. The price range for player to player is $575 to $625. Oh yes, and ofcourse make it not possible for people who have logged on at the same IP to buy (Thanks Tribal Wars ).
And to make our lives easier seperate items into catagories like:
Commodities
Melee Weaponry
Firearms
Body
Head
Boots
Neak/Charm
Animal
Uses of this idea: First of all it allows players to buy thing that usally would be impossible to buy (e.g. theres a highly developed town on the other side of the map about 20 hours from you... and your in a 500 point backwater junkyard, you quickly build one of these and buy the goods without the walk, second it would make alot of things cheaper and the ability to get a bargin would be easy.
Now my fingers hurt and I can't write.