DeletedUser
Building a bridge:
1XSledge hammer + 5XCoal + 5XGranite blocks +100 $ = Huge Iron hammer - 5 construction ,2 repairing.
I have read the idea of people creating items,and i like it a lot,i think that this will make the game a LOT more interesting.I have made a sample of the
idea:
Tending sheep:
20XWool + 5X Beaver skin + 120 $ = Furry shirt - +3 Appearence +3 Stamina +1 Vigor
Milling grains:
20XFlour + 10XGlass of water + 20 $ = Bread - restores 10 energy points.
Straightening the river:
5xSpike + 5xBeaver Trap + 5xPitch Fork + 50 $ = Grizli trap - 4 Setting Traps , 4 hiding
Shining shoes:
60xQuarter + 5xTrain ticker = Dollar - 150 $(can be sold and received $)
Prospecting:
15xFools gold + 5x Gemstones + 200 $ = Golden ring - 8 Appereance,8 Trading,4 Leadership
(Don't know if you would like the idea of items that refresh energy points )
1XSledge hammer + 5XCoal + 5XGranite blocks +100 $ = Huge Iron hammer - 5 construction ,2 repairing.
I have read the idea of people creating items,and i like it a lot,i think that this will make the game a LOT more interesting.I have made a sample of the
idea:
Tending sheep:
20XWool + 5X Beaver skin + 120 $ = Furry shirt - +3 Appearence +3 Stamina +1 Vigor
Milling grains:
20XFlour + 10XGlass of water + 20 $ = Bread - restores 10 energy points.
Straightening the river:
5xSpike + 5xBeaver Trap + 5xPitch Fork + 50 $ = Grizli trap - 4 Setting Traps , 4 hiding
Shining shoes:
60xQuarter + 5xTrain ticker = Dollar - 150 $(can be sold and received $)
Prospecting:
15xFools gold + 5x Gemstones + 200 $ = Golden ring - 8 Appereance,8 Trading,4 Leadership
(Don't know if you would like the idea of items that refresh energy points )