DeletedUser
BindOn Property:
Every item has a BindOn property. Its null when someone buys from a town or finds it while working.
If he uses it on him then the property BindOn has his name as value.
BindOn Rule:
Items that have BindOn with no value can be traded with other players.
Trade:
The trade window that appears has two sub windows. 1 for player to put his items and one for player B.
Items on both windows must be of equal value and cash in either window should not be more than e.g. 20% of all the items inside the trade windows.
(the 20% if it is too much can be even 10% or 5%)
(depends how difficult we want to make it)
for the trade to finish both players must have another e.g. 10% of the total value of the items they trade to be given as tax back to the game.
Both players must be in the same city that has build a new type of building Trading Office (just so maxed towns have something more to do) or anyway simply at any town with a bank.
Level of Trading Office or Bank will allow for higher price trades (and maybe less tax? or maybe allow higher level items to be in the trade?)
Example:
(all items below will worth the value they will have on the name)
Player A wants to trade 1 x item1000.
(he puts that in the trade window)
Player B must now add items to at least a total worth of 1000 - 20%of1000 = 800$
He puts 1 x item400 and 3 x item150 with total value 850$.
He must add 150$ as money since trade items must be of equal amount.
Now they press the first accept button called [Lock].
Trade locks and both can see what the other have offered. (noone can add or remove items while locked...). Here also another check is being made to see both of them have another 10% (100$) of the total value(1000$) they trade in their pocket/bank. (for tax).
While in locked state a new button gets enabled the [Accept]
After both players press the [Accept] items/money in trade windows are switching players and also the 100$ from player A and another 100$ from player B are given for tax back to the game.
Some 1% or 2% could go to the town treasury the trade takes place. Up to Devs to decide if they want this.
ABUSE:
I can not think of any way, since the tax is discouraging enough. If it is not enough just increase it some more. I am sure a 10%-20% will be enough.
More experienced players may have something better to propose for all the above percents of course.
All the above apply to equipment as well as products even though products will not have a BindOn proporty.
Trading will add some more fun to this game!
Thank you for reading my long post!
Have fun!
Every item has a BindOn property. Its null when someone buys from a town or finds it while working.
If he uses it on him then the property BindOn has his name as value.
BindOn Rule:
Items that have BindOn with no value can be traded with other players.
Trade:
The trade window that appears has two sub windows. 1 for player to put his items and one for player B.
Items on both windows must be of equal value and cash in either window should not be more than e.g. 20% of all the items inside the trade windows.
(the 20% if it is too much can be even 10% or 5%)
(depends how difficult we want to make it)
for the trade to finish both players must have another e.g. 10% of the total value of the items they trade to be given as tax back to the game.
Both players must be in the same city that has build a new type of building Trading Office (just so maxed towns have something more to do) or anyway simply at any town with a bank.
Level of Trading Office or Bank will allow for higher price trades (and maybe less tax? or maybe allow higher level items to be in the trade?)
Example:
(all items below will worth the value they will have on the name)
Player A wants to trade 1 x item1000.
(he puts that in the trade window)
Player B must now add items to at least a total worth of 1000 - 20%of1000 = 800$
He puts 1 x item400 and 3 x item150 with total value 850$.
He must add 150$ as money since trade items must be of equal amount.
Now they press the first accept button called [Lock].
Trade locks and both can see what the other have offered. (noone can add or remove items while locked...). Here also another check is being made to see both of them have another 10% (100$) of the total value(1000$) they trade in their pocket/bank. (for tax).
While in locked state a new button gets enabled the [Accept]
After both players press the [Accept] items/money in trade windows are switching players and also the 100$ from player A and another 100$ from player B are given for tax back to the game.
Some 1% or 2% could go to the town treasury the trade takes place. Up to Devs to decide if they want this.
ABUSE:
I can not think of any way, since the tax is discouraging enough. If it is not enough just increase it some more. I am sure a 10%-20% will be enough.
More experienced players may have something better to propose for all the above percents of course.
All the above apply to equipment as well as products even though products will not have a BindOn proporty.
Trading will add some more fun to this game!
Thank you for reading my long post!
Have fun!