Tax, Taxes, Taxing System

DeletedUser

Taxes

Alright I know some towns have them and so I was looking through the forums to see if I could find anything about them and came across nothing. Our town is discussing withing the pro's, con's and best way to go about implementing a taxing system to keep members contributing to the town treasury.

:blink:

Wanted to open the discussion up to the broader spectrum so we can get some input from people who already have something like this set up etc.

Obviously it would have to be dependant on level and job so it couldn't be a base amount per week. And then there is the whole problem of enforcing it. Keeping track of everyone on a weekly basis. But I'll stop writing because I'm more interested in hearing what other people have to say.
 

DeletedUser

I have already discuss in the said town about a standard tax system for everybody except builders (who pay in work hours); however citizen class should quite rightly be taken into account. Any advise on the situation which we could potentially adhere to?
 

DeletedUser

Taxes

I personally think it should be a daily tax system but yeah levels play a big part and the jobs they can work. But I think about 20 dollars a day per person is a good payment. I could do a 2 hour work session and get about 30+ dollars. But then again you have people who can't do or don't want to do high paying jobs and can't afford it.
 

DeletedUser1105

I don't think this should be implemented.

We have players in our town who tell us they are saving up for a certain item for a quest, so we know they won't contribute for a bit. That's fine. Why should they then have to pay in taxes when we have agreed they don't have to contribute until they have got what they want?

It should be done unofficially, and have to be monitored by the town leaders. if you want to tax people, tell them in a message and then monitor it.

All you need is a slight improvement to the system so you can see more detail about people's contributions.
 

DeletedUser

What the monkey said. You have to leave as much descretion as possible in the hands of players. If someone doesn't pull their weight any councillor can kick them, it's very easy. Also builders and duellers provide other roles for towns and shouldn't be equally burdened with earning for the town because they need to specialise in advancing their own attributes. if a town wants to have that rule it can easily do so.
 

DeletedUser1105

What the monkey said. You have to leave as much descretion as possible in the hands of players. If someone doesn't pull their weight any councillor can kick them, it's very easy. Also builders and duellers provide other roles for towns and shouldn't be equally burdened with earning for the town because they need to specialise in advancing their own attributes. if a town wants to have that rule it can easily do so.

Exactly my point. Well said.
 

DeletedUser

The issue is that in my town I and another player have donated well over 70% of the total money donated to the town. We are both councilors but neither of us are not the leader. The leader is not the most vocal person ever in the forums so getting a change enforced is difficult because people don't pay too much attention to us. I can see the problem with forcing people to pay tax but also i don't feel in a position to kick someone who isn't pulling their weight becuase i am not the leader and i doubt the leader ever will.

Me and the other donator are also the primary builders and are trying to implament a scheme of donating $30 a day but people just wont follow it.
 

DeletedUser1105

Then you joined the wrong town. Cut your losses and move on.

I don't know about taxes, but I do know this thread needs a taxi.
 

DeletedUser

Then you joined the wrong town. Cut your losses and move on.

I don't know about taxes, but I do know this thread needs a taxi.


Lol it's not that bad i just think that the leader should make one of us co-founder that way we can give the town more direction.
 

DeletedUser

if this add to the game.
have the town control the tax level say between 0% > 20% of the persons income off every job. (tax= 10% , job= $50, player $45 + town $5)
PAYE = Pay As You Earn
 

DeletedUser

I hate taxes

If it moves tax it. If it still moves, regulate it. If it stops moving, subsidize it."

So we're already growing our own bureaucrats? Isn't that how the West died?
 

DeletedUser

More direction for being a co-founder? As a councilor, you can already kick people, invite people, and make topics in the forum- what else are you looking for?
 

DeletedUser1105

Yes, councillors can do whatever is neccesary. If you have a poor leader, then that's too bad.
 

DeletedUser

implement a taxing system of your own. and it shouldnt be exorbitant. im starting a new town with easy requirements. 2 hours of work from your own money or 300 donated to treasury within first week, 30 minutes of work from your own money a week or donate 80 bucks. if someone doesnt pay then they get booted. isnt that taxation? the wests towns depended upon themselves to collect taxes and uphold law. our towns should be the same.
 

DeletedUser1105

Definately, every town has taxation. They all state what is expected of the town members. Leaders and councillors have the power to kick people out of the towns. I think some town founders believe they can dictate to their members how to play the game. I don't see it that way. I think everyone in the town should play the game thier way. As long as they contribute some money and labor to the town each week, then it's fine.
 

DeletedUser

As long as they contribute some money and labor to the town each week, then it's fine.

We are in total agreement for once sdjx22 . The founders want the town to grow , quickly to make recruiting easier . However , if the requirements You place on Your town members are to harsh , they'll leave . You need to allow the players to the freedom to enjoy the game , in whatever way they want , and still give the town enough support that it can grow . The responsibility of colleting "taxes" are on the founders and councilmen .
 

DeletedUser

yes nothing wrong with the game, just the town you are in. it has to be that well run committed towns thrive and that therefore means than towns with too many 'selfish' players don't do so well. From the sound of it you'd be pretty much welcomed in most towns.
 

DeletedUser

There could be a system implemented where the founder can choose to use a certain amount per week, but if someone works or duels they then pay less.
 

DeletedUser3741

if this add to the game.
have the town control the tax level say between 0% > 20% of the persons income off every job. (tax= 10% , job= $50, player $45 + town $5)
PAYE = Pay As You Earn

Best suggestion yet

In the game Ragnarok Online to raise your guild level you needed to tax players a % of their xp they get per kill, You could also customize the ranks to tax players different amounts

I suggest the game implements a pay as you earn with modifiable ranks in town

These ranks would also give you other control such as being to set up who is allowed to use money from the town treasury to build
 
Top