Diggo11
Well-Known Member
Surely someone had thought of this before but the search says otherwise.
Proposal
I'd like to see some additional upgrades to the mortician that boost dueling stats.
Upgrade One
Builds the Mortician and allows stats to be viewed.
Upgrade Two
Provides the town members (predominately for the defender) with some advantages. The advantages given are calculated BEFORE the item bonuses are added but AFTER character advantages. Any number may be randomly selected when a range of numbers is given.
~Plus 5-15% Dodging
~Plus 2-10% Reflex
~Plus 2-10% Toughness
~Plus 15-25% Tactics
Upgrade Three
Provides the town members (perdominately the challenger) with some advantages. The advantages given are calculated BEFORE the item bonuses are added but AFTER character advantages. Any number may be randomly selected when a range of numbers is given.
~Plus 5-15% Aim
~Plus 2-10% Shooting
~Plus 2-10% Vigor
~Plus 15-25% Appearance
Summary
Well thanks for reading. I hope this is balanced and important enough for consideration. Let me know if you have any suggestions/improvements you'd like to see.
Note: Defensive Upgrade is first to avoid 'bullying'
Note: Constructing the final upgrade would cost more than one before also preventing 'bullying'
Note: There are ranges so will not simply 'cancel out'
Note: This is NOT to boost skill levels but to add a random element to dueling and more stratergy into construction!
You see this starts as a defenders bonus, helping the small towns defend themselves. As the town grows and duelers move in you gain an attacking bonus to match the defending bonus. This creates more strategy in town construction, but because towns are still small it isn't unbalanced yet (assuming cost is set appropriately). The beauty of this is that eventually all towns will get larger and have all the upgrades, essentially converting it from a bonus to a random element!
Proposal
I'd like to see some additional upgrades to the mortician that boost dueling stats.
Upgrade One
Builds the Mortician and allows stats to be viewed.
Upgrade Two
Provides the town members (predominately for the defender) with some advantages. The advantages given are calculated BEFORE the item bonuses are added but AFTER character advantages. Any number may be randomly selected when a range of numbers is given.
~Plus 5-15% Dodging
~Plus 2-10% Reflex
~Plus 2-10% Toughness
~Plus 15-25% Tactics
Upgrade Three
Provides the town members (perdominately the challenger) with some advantages. The advantages given are calculated BEFORE the item bonuses are added but AFTER character advantages. Any number may be randomly selected when a range of numbers is given.
~Plus 5-15% Aim
~Plus 2-10% Shooting
~Plus 2-10% Vigor
~Plus 15-25% Appearance
Summary
Well thanks for reading. I hope this is balanced and important enough for consideration. Let me know if you have any suggestions/improvements you'd like to see.
Note: Defensive Upgrade is first to avoid 'bullying'
Note: Constructing the final upgrade would cost more than one before also preventing 'bullying'
Note: There are ranges so will not simply 'cancel out'
Note: This is NOT to boost skill levels but to add a random element to dueling and more stratergy into construction!
You see this starts as a defenders bonus, helping the small towns defend themselves. As the town grows and duelers move in you gain an attacking bonus to match the defending bonus. This creates more strategy in town construction, but because towns are still small it isn't unbalanced yet (assuming cost is set appropriately). The beauty of this is that eventually all towns will get larger and have all the upgrades, essentially converting it from a bonus to a random element!
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