skill revamping

DeletedUser

I dont think it is fair that some skills have secondary attributes while others are only for job purposes. all the skills should have an in game effect on your character. here are my suggestions.

stamina - slightly lowers the energy used for working

horseback riding - slightly raises your speed while on a mount

hiding - makes your invisible to dueling if your hiding level is twice their character level. or some such.

someone is going to have to help me out with swimming...

ill post more later i gtg to work. anyone got any other ideas for the other skills with no in game ability?
 

DeletedUser1105

The horseback riding one does, apparantly. Every skill point adds 1% to the speed you travel at when you ride a horse.

But yes, they should all have other uses, it would add more to the game as spending your skill points would become harder.
 

DeletedUser

I see you skipped the two obvious ones- Trading letting you sell stuff for more money, Appearance(intimidation) letting you Buy stuff for less..

But really, there are what, 2 skills that have secondary abilities outside of jobs ?(health and horseback riding-- and health isn't used for any jobs)

[or are you not counting dueling as a job? it uses 5 skills just like the other jobs-- aim, dodge, shooting/vigor, reflex/toughness, appearance/tactics]
 

DeletedUser1105

I would say the duelling ones are counted. It is a job to a lot of people :)

These are good ideas, I'm all for it.
 

DeletedUser

i think all skills should have 2 uses. a job use and a secondary use. and i think all the skills should be spread outevenly among job needs, with the exception of lowered use of the more important dueling skills, because that would make duelers too powerful. but each one should affect your character in a way other than just letting you performa specific job. then, it would have a deeper impact when you spend your skill points.

"hmm, do i want to up my trading so i get more money for my bandana and can sell newspapers, or should i up my aiming so i can duel better and hunt buffalo?"
 

DeletedUser

What?!? you mean our skills do not have secondary effects? *Shock*
Well ,this is still in its beta phase so if we provide some serious effect with out skills perhaps the devs will listen and implement....

Trading should deffinately have a secondary effect (like grant an increase% in cash recieved from resale items).

It's late for me, so i;ll sleep on this one and shall provide a more defined explanation of secondary pirposes for skills later....
 

DeletedUser

so far these are the skills that have secondary uses:

construction - allows you to work better intown
vigor - raises damage melee
toughness - lowers melee damage taken
reflex- lowers firearm damage taken
dodging - reduces hits in duels
shooting - raises firearm damage
repairing - helps workin town
leadership - helps work intown
tactics- lowers hits in duels
appearance- helps intimidate in duels

these are the skills that need a secondary ability:
trading
animal instinct
trapping
fine motor skills
hiding
swimming
aiming
stamina
health
horseback riding(someone mentioned that this ups your speed, i was not aware of that. if so, then it is already fixed for this skill).

trapping - should allow you to start a duel with a hit on your opponent if they challenged you. like they walked through your trap, if your trapping is higher than their health skill.

health - offsets trapping challenge.

stamina - lowers energy used during an hour of work. slightly.

trading - lowers prices of merchants in town, or lets you get more for your items.

aiming- add some jobs with it.

hiding- can allow you to not be seen for dueling purposes if high enough. see above post.

fine motor skills - slightly raises your chance of finding items on jobs. (those steaks didnt magically appear, your character stole them. i think this makes sense)

animal instinct and swimming i am at a loss for. if anyone can come up with some decent game breaking ideas for them please share!
 

DeletedUser

Animal Instinct would probably be for the future if there are any mechanics that require fighting on horseback

And swimming....Theres barely any water out in the desert....
 

DeletedUser

Roadmap to sexyness

im liking these ideas alot swimming is the only one i couldnt think of something for that would be a toughy but everything else is genius it would add alot more strategy of what skills you put up i like it. :)
 

DeletedUser

I like where this is going so far. I've got some of my own, but a lot of you seem to have better ones.

I say let's see where this is heading to in the future, I'm pretty sure DEVs will keep their eyes on threads like this one.
 

DeletedUser

Swimming could be used for robbery. Train robbery to be specific. Hide in the water tank at a remote stop to catch the crew unaware.

:nowink:
 

DeletedUser

Or maybe you can use water as a new duel weapon! Deadly Tap Water attack!
 

DeletedUser

lol. im thinking swimming secondary ability will probably not have a lot to do with swimming unfortunately.

aha! got it. swimming increases the energy you recover while sleeping.

and animal instinct..... could raise your chance to hit in a duel, or maybe allow you to steal someones horse in a duel. good restrictions onthat if that became available tho, like maybe only trading horses if you have an inferior horse than they do. otherwise we would have a buncha horse theefs! anyone else come up with somethingbetter for swimming or animal instinct? DEVS you watchin?

i read someones post about different animals giving different bonuses, and i thought that would be cool. maybe animal instinct could give you a general bonus to whatever bonus the animal you were using gave you. if they implement more animals, that is. otherwise it would just be a double horse speed buff.
 
Last edited by a moderator:

DeletedUser

also, i think the four base attributes should have some effect on your character. nothing crazy, because they already give you bonuses to all your specific skills. maybe a attribute minimum for some jobs?

or maybe something to do with dueling like this:

strength : each attribute increases a successful melee attack's damage by 1

mobility: decreases the damage a firearm hit does to you by 1 per.

dexterity: ups successful firearm damage you deal

charisma: decreases melee damage you receive


something like that. wouldnt be too crazy different but it would give another level of depth to character building.

AND WHAT IS WITH THE SHAMAN PRICE? i just got the ability and its WAAAYY overcosted. it should be 10 per skill and 50 per attribute, doubling every time you CONFIRM, not every time you change a point. that would give you the chance to revamp a character that you changed your mind about relatively cheaply one time without being rediculous. im level 15 and to totally reset my character is 17k! THATS CRAZY!

i know thats in another thread i just felt like venting.

anyways if you guys have any other ideas about what can affect what or different things that skills and attributes could do post your ideas!
 

DeletedUser1105

It's not crazy. Its reasonable. Why should you be able to completely change your character easily? You could constantly change to do whatever job you wanted then.

Be grateful that you can change at all.

Anyway, back on topic. It would be nice if the developers could come and have their say on this before we try and allocate uses to all these skills.
 

DeletedUser

yeah that would be nice. i would like to hear their opinion on why some things are the way they are and where they want to go with the system.

and it is very overcosted! lets do math(math is fun!):

lets say you have 15 attributes and 50 skills when you get the shaman ability. to change them all at my price is $1250 dollars. thats alot of moolah. at the curent price its almost 20k. now i dont think you should be able to change all willy nilly like, but i do think that it should start a lot cheaper than it does, i mean how many people would love to be able to afford to revamp their character at level 20 so they can actually fit into the role they have chosen in the game. maybe i started out thinking it would be fun to duel, but got into a good town and want to help build it? alot of people that are new to the game change their minds about how they should have spent stuff, and the current price is prohibitive. big words are fun.

DEVELOPERS! where you at? i dont speak german though. im american. we choose to maintain a stupidity in language.
 

DeletedUser1105

If you spent your skill points in the wrong areas, then that is your own tough luck. Nobody forced you to spend them as you did.

Now, in most games, that would be the end of it. However, this game very generously offers you the chance to change them. And I agree that it should be costly.

The idea of the cost is to discourage people from doing it. You should not be able to easily respend points. It should cost a lot.
 

DeletedUser

i agree that it should be costly, but i think its just a little too costly. now maybe i just dont know how much money you can make at higher levels, but im pulling in MAYBE a hundred bucks a day(level 15). even if they kept the current "each point" style and dropped the starting price maybe?
 

DeletedUser1105

I still think it is fair the way it is.

Like you mentioned, in later jobs you'll be making more money anyway (and that's when you'll need to change skills more, as the jobs are all more specialised, skills wise).
 
Top