DeletedUser
Iv found on 2 of my three characters (1 per world) that their quest progression is usually held up by skill levels and have come to a stand still.
What I would like to suggest is that jobs relating to quests are temporarily opened for players (at reduced wage/exp/luck if skill requirment not met) when they take that quest, until completion.
This would allow all players equal opportunity to complete quests at any given level, without being required to specifically specialise their skills towards questing alone.
Even then its difficult to complete all quests at, or near the quest level due to wildly different requirements.
What I would like to suggest is that jobs relating to quests are temporarily opened for players (at reduced wage/exp/luck if skill requirment not met) when they take that quest, until completion.
This would allow all players equal opportunity to complete quests at any given level, without being required to specifically specialise their skills towards questing alone.
Even then its difficult to complete all quests at, or near the quest level due to wildly different requirements.