It sounds like people who were near or (barely) able to do certain jobs got shafted... I was trading in world 4--no more. Instead, I can do, as someone said prior to me, mediocre jobs. Milling grain-YES! As a reward I should get a piece of a note and multitudes of rolls of cloth, because I can't trade anymore! :dry:
I eagerly await the reasoning to this update-however, it isn't all that bad, on world two once I get ten planks I get 350 dollars. Now I hope I can get that from cutting down trees, because if it's some high-up job I will... *Mutters darkly*
The sky just got higher, essentially. I just can't wait to trade in about three levels! Oh crap... I forgot I could already do that barely twelve hours ago :dry:
Edit: Oh yes, forgot about how everything got moved about. I am not a builder on any world, so I didn't get to plan a town down to the color scheme, but the new update (i.e. the job locations getting shaken like an etch-a-sketch) will for sure effect everyone, from a builder to a soldier and everyone in between.
Here's what I think of the update...
Good: Easily accessible town names. Convenient.
New jobs-Huzzah. Instead of dreaming about tomatoes, I can pick them! and ORANGES too!
Pay/exp/luck/danger tweaked for existing jobs (or so I have heard...)-good/bad... Not sure of any major changes as of yet, but I hope it's for the better.
Bad: The jobs have been skewed like a foot of powder in a wind tunnel. Woke up looking at cowboys out your town window? No more! You see a nice field of coffin makers!
You were so close. You could practically smell the toolbox. Fifty five dollars? Could it be? With your luck bonus as an adventurer it would be yours, and you could show it off to all the other adventurers-and tighten a bolt or two, perhaps even build a house! The possibilities were endless. What? You have to level five more times to get one labor point to build that windmill... Oh well, might as well shine some shoes. Who knows, you may even get a quarter, to sell for a dollar!
Hyperbole is only for effect. Sarcasm is part of my nature, though.