A very common problem people face in market are thieves; say you want to trade or donate items to a friend for face value, a thief might be lurking and bid the item before the intended customer does. It is totally immoral and petty to steal from players in an idle western browser game. What if trade peer 2 peer window was applied? You go to the position your friend is and once there you can open a trade window to exchange items and money in a very safe way. Let me guess: is not possible within the code or if possible they won't apply it because no. Just a guess.
Thoughts?
I agree it could be pretty usefull.
The money transfer would be redundant with the money transfer option at the bank though, as well as I'm not so sure it's needed to create a full new system : maybe some options could just be added in the market ? Like if we could select the player to whom we want to sell something, only him could see the offer and everything would go exactly like in a normal sale : sales fees, need to go to the selling town to get what we bought, minimum selling price etc. Except nobody could steal the offer.
It never happened that something valuable was stolen to me, but I often read players saying one of their offers was stolen. I don't think it's normal that things like that can happen. It makes transactions rather stressfull while they shouldn't be. Even by whisper (cause there's always the possibility that someone intercepts the offer, especially in active worlds where there are potentially a lot of players checking the market at the same time ...). The restrictions like "for town members only" etc help but here again, the problem is still here when we want to sell/craft something for someone out of the town/alliance, and even in the town/alliance, the risk 0 doesn't exist.
Good thing if the team is already working on it.