DeletedUser
There has been a few times where I want to que up an hour or two at a job only to find out I am 1 labor point shy of the needed 12 or 24. Yet if I waited the 10 minutes it would take to get that extra point, I could do the job. So yes, I could use the current system that's in place and wait.
With my idea, the game would calculate the travel time to that job or task and figure out if you would have enough labor points by the time you got to the location of the job.
EG: I am at some random job location, the next job I want to que up is 10minutes of travel time away. I want to work for 2 hours but only have 23 labor points.
With the current system I wouldn't be able to work the job for 2 hours. I would have to either work it for one hour or wait ten minutes before queing up the job.
With the smarter queing. The game would know that after 10minutes of travel time I would have gained that one extra point and it allows me to que up the job.
Normally waiting the 10min isn't that big of a deal. But often life get's in the way and I don't have 10min to wait for that extra point.
Maybe it's only me that this happens to. I don't know, so if it happens to you. Drop a line here and we can find out if this would be a worth while code change.
Also, if the last Founder leaves the town, and only councilor's, or citizens are left in the town. Could you(the game) promote one of the town members to the Founder rank? Maybe make it based off of whoever has donated the most money and or building time to the town foundry.
Just a thought, I've read a couple threads where this issue seemed to be a problem.
With my idea, the game would calculate the travel time to that job or task and figure out if you would have enough labor points by the time you got to the location of the job.
EG: I am at some random job location, the next job I want to que up is 10minutes of travel time away. I want to work for 2 hours but only have 23 labor points.
With the current system I wouldn't be able to work the job for 2 hours. I would have to either work it for one hour or wait ten minutes before queing up the job.
With the smarter queing. The game would know that after 10minutes of travel time I would have gained that one extra point and it allows me to que up the job.
Normally waiting the 10min isn't that big of a deal. But often life get's in the way and I don't have 10min to wait for that extra point.
Maybe it's only me that this happens to. I don't know, so if it happens to you. Drop a line here and we can find out if this would be a worth while code change.
Also, if the last Founder leaves the town, and only councilor's, or citizens are left in the town. Could you(the game) promote one of the town members to the Founder rank? Maybe make it based off of whoever has donated the most money and or building time to the town foundry.
Just a thought, I've read a couple threads where this issue seemed to be a problem.
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