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DeletedUser

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I don't believe in fairytales and no one wants to go to hell.
You've made the wrong decision and it's easy to see.
Now if you wanna serve above or be a king below with us,
You're welcome to the city where your future is set forevar....


Buildings:
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Everybody is welcome to join, as long as they can follow the rules:
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PLEASE APPLY AS SHOWN IN THE EXAMPLE BELOW:

InGame Name: What's yo name foo'?!
Character Level (XP/XP): What level you are and how close you are to your next.
Current Residency: Homeless & looking? Or maybe you've found your new home & are seeking a change of pace/scenery/neighbors. Simply state "Town name/Homeless - Looking/Not Looking".
Previous Residency: What towns have you lived in before? Think of this as a job reference on a resume.
Accumulated Contributions: What have you contributed to your previous towns? Labor time? Money?
Cash/Bank Account: How much cash do you have? Towns require a lot of cash to build and as a residing member, you may be expected to "pay taxes".
Highest Attribute: Your best attribute.
1st Highest Skill: Your highest rated skill.
2nd Highest Skill: Your 2nd highest rated skill.
3rd Highest Skill: Guess?
Intended Character Build: Describe what particular areas of expertise you desire for your character, such as: Dueling, construction, particular Jobs you want to master, etc.
Declared Intentions: State plainly what it is you truely intend to offer to the town in the way of funds and/or labor to fuel it's expansion. You may have other things to offer such as roleplaying content, HTML skills, whatever, list them if they're relevant.
Personal Requirements/Requests: Maybe you require your hometown to have a particular job right next to it. Maybe you don't want to live where there's a Mortician (Makes dueling possible). Etc.


WE ARE CURRENTLY IN NEED OF ANOTHER BUILDER AND SOME DUELERS!
 

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DeletedUser

UPDATED BUILDINGS PAGE:

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Town hall 2 0.33%

Residences 3
21.5%

Bank 3
22.25%

Hotel 3
2.25%

Gunsmith 4
0.6%

Tailor 4
56.79%

General store 4
25.8%

Mortician 1
 
Last edited by a moderator:
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