Duel system modification

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DeletedUser

There has been some complaints about the dueling system, for example that it is more like an ambush or robbery than duel. Especially that the defender is only notified of the outcome of the duel.

Not sure if that has been suggested before, but...
For example, if I got some items in my inventory that give some bonuses for Aim, Dodging.. and so on.
For different jobs I use optimum items that give highest Labor Points, so most of the time I am not optimized for duel.
Solution:
Include a way for the defender to be able to equip items before "accepting" a duel, or save "dueling equipment" with duel options (aim points and dodge directions), seperately from the "everyday equipment".

That way the defender can do at least something to defend him-/herself against duel-optimized attackers.
 

DeletedUser

Yeah, my bad, just noticed another thread with same suggestion.... did not notice it before...
 
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