DeletedUser28032
Grey, ash-laden snow fell lazily around the young man; a shrouded figure moving through the dense fog that filled the empty streets. A sound causes him to freeze in place, eyes searching futilely for the source as he draws back on the cord of his bow in preparation to unleash death upon its target. After several minutes of tense immobility however he decides that whatever had caused the noise; muffled by the fog, wasn’t going to try and kill him any time soon and so carried on his way albeit with a somewhat more cautious attitude than before.
Grasping the handle in his gloved hand it quickly becomes apparent that the door was locked good looks like I might get first dibs for a change he thought to himself with a smile as he produced the nail bar from out of his worn and grubby coat.
Knowing that he would have to work quickly even with the fog deadening the sound of his entrance the boy attacks the doors lock and is soon rewarded with the sound of splintering wood; the smell of stale air and mould greeting him as he stepped into the back rooms of the small hardware store. With no electricity to power the gadgets inside and with little promise of anything useful the tiny shop had been all but ignored over years despite the growing scarcity of supplies within the city that threatened to drive those still living within to starvation or worse… cannibalism.
However Mickey; Fast Mickey to his small and ever shrinking circle of friends wasn’t in search of food this day, not that he’d say no to a little something, no Mickey was in search of something far more important.
Ignoring the shop front completely he instead heads for the small, cramped store room; breaking yet another lock with the nail bar before being able get inside and begin the task of searching for the item he desired, no needed this was no mere trinket he sought but an item of the gravest importance that could make the difference between him living to the end of the month or not.
Armed with a hastily made sketch he goes through the dust covered items stacked upon steel uni-strut racking however it quickly becomes apparent that the item he was after wasn’t here. Cursing under his breath he quickly leaves the store in order to search upstairs in the desperate hope that he would find it, find anything that would stop him from returning home empty handed.
The partially mummified corpse a the top the stairs grinned at the boy as he gingerly stepped over him “Come right in buddy sorry about the smell” the corpse’s smile said to Mickey causing him to give a nervous laugh before pressing into the rest of the building. A quick search resulted in pretty much what Mickey had expected which was absolutely nothing however it was as he was taking one more pass through the decaying remains of the living room that the glint of bare metal catches his eye. Dropping to his hands and knees he scrabbles beneath the remains of a wardrobe before finally producing the sealed tin of pilchards. Before the fall, before the bombs and the gas and the radiation had ended the world as he’d known it he would have turned his nose up at such an item but now it was like manna from heaven to him. He would eat tonight.
Another comes from outside this time much closer; the sound of voices and running feet coming from the street below him. Edging over to the window he pulls back a corner of the stained net curtains to peer out catching sight of a man and a woman running down the street. A pair of gunshots ring out cutting them both down followed by the five black clad figures that had been pursuing them. Pale ones damn I thought them dudes were dead…hoped they were dead! Mickey thought to himself as panic gripped him. Waiting long enough to make sure that they were fully distracted by the dead bodies Mickey makes a break for it, the Colonel had to hear about this, he had to know that the Pale Ones were back!
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No one knows exactly how or when the end came only that it brought life as they had known it to an abrupt end. It’s been five years since the bombs dropped and you have been living within the relative safety of Bunker 13; a fallout shelter built in a park on the outskirts of London. However all is not well; food along with nearly everything else is running low and the squad of soldiers that had gathered you all here has dwindled along with their weapons and the more worryingly the group’s leader; the Colonel is dying.
You are a survivor living in the dubious safety of Bunker 13 in the midst of a nuclear winter. Guns and bullets are rare to the point of non-existence and food is in short supply all over meaning that many within the former city of London aren’t too keen on sharing. Normal CS rules apply; also if you wish to ask me anything then feel free to PM me and I’ll try to answer. Characters aren’t immortal and can die so you’ve been warned other than that enjoy.
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Skills
Right everybody starts with five points with which to place on skills, each skill can only have a maximum of three points on it and the choice of skills is entirely up to you and can be as broad or narrow as you wish (OP’s Note: If anybody is stupid enough to choose “everything” as a skill I will have a giant pink rabbit crush their character to death within my first postJ) this is how the levels work.
Lvl 0- Basic - This is a completely free skill and you may have as many as you like (within reason) these skills represent bare bones knowledge such as very basic first aid or kung fu learnt from playing Street fighter and as such are not to be relied on.
Lvl 1- Trained – This represent either some kind of formal training or natural talent for instance a paramedic would have a lvl 1 in first aid.
Lvl 2 – Advanced – Not only has your character had formal training but is in fact pretty good at this particular skill and so stands a high chance of success.
Lvl 3 – Expert - you are one of the best in your particular field and although failure can still happen it isn’t likely for instance a veteran marine sniper would have a lvl 3 in Marksmanship.
Flaws
These work in exactly the same way as skills albeit in reverse (-1 minor, -2 major – 3 Crippling. For obvious reasons there are no lvl 0 flaws) and as such are completely optional. However for each -1 flaw you take you may take an additional 1 skill point. So for instance if I was to take arachnophobia as a -2 flaw I could then spend an additional 2 points on something else the down side being that should I ever encounter a spider my character would run away like a schoolgirl which is rather embarrassing for a veteran marine sniper.
Flaws cover everything from disabilities, phobias, character flaws and being just plain rubbish at something.
Name:
Age:
Gender:
Former Occupation (If any):
Physical Description:
Equipment:
Biography:
Skills / Flaws: (5 Skill points)
Grasping the handle in his gloved hand it quickly becomes apparent that the door was locked good looks like I might get first dibs for a change he thought to himself with a smile as he produced the nail bar from out of his worn and grubby coat.
Knowing that he would have to work quickly even with the fog deadening the sound of his entrance the boy attacks the doors lock and is soon rewarded with the sound of splintering wood; the smell of stale air and mould greeting him as he stepped into the back rooms of the small hardware store. With no electricity to power the gadgets inside and with little promise of anything useful the tiny shop had been all but ignored over years despite the growing scarcity of supplies within the city that threatened to drive those still living within to starvation or worse… cannibalism.
However Mickey; Fast Mickey to his small and ever shrinking circle of friends wasn’t in search of food this day, not that he’d say no to a little something, no Mickey was in search of something far more important.
Ignoring the shop front completely he instead heads for the small, cramped store room; breaking yet another lock with the nail bar before being able get inside and begin the task of searching for the item he desired, no needed this was no mere trinket he sought but an item of the gravest importance that could make the difference between him living to the end of the month or not.
Armed with a hastily made sketch he goes through the dust covered items stacked upon steel uni-strut racking however it quickly becomes apparent that the item he was after wasn’t here. Cursing under his breath he quickly leaves the store in order to search upstairs in the desperate hope that he would find it, find anything that would stop him from returning home empty handed.
The partially mummified corpse a the top the stairs grinned at the boy as he gingerly stepped over him “Come right in buddy sorry about the smell” the corpse’s smile said to Mickey causing him to give a nervous laugh before pressing into the rest of the building. A quick search resulted in pretty much what Mickey had expected which was absolutely nothing however it was as he was taking one more pass through the decaying remains of the living room that the glint of bare metal catches his eye. Dropping to his hands and knees he scrabbles beneath the remains of a wardrobe before finally producing the sealed tin of pilchards. Before the fall, before the bombs and the gas and the radiation had ended the world as he’d known it he would have turned his nose up at such an item but now it was like manna from heaven to him. He would eat tonight.
Another comes from outside this time much closer; the sound of voices and running feet coming from the street below him. Edging over to the window he pulls back a corner of the stained net curtains to peer out catching sight of a man and a woman running down the street. A pair of gunshots ring out cutting them both down followed by the five black clad figures that had been pursuing them. Pale ones damn I thought them dudes were dead…hoped they were dead! Mickey thought to himself as panic gripped him. Waiting long enough to make sure that they were fully distracted by the dead bodies Mickey makes a break for it, the Colonel had to hear about this, he had to know that the Pale Ones were back!
-----------------------------------------------------
No one knows exactly how or when the end came only that it brought life as they had known it to an abrupt end. It’s been five years since the bombs dropped and you have been living within the relative safety of Bunker 13; a fallout shelter built in a park on the outskirts of London. However all is not well; food along with nearly everything else is running low and the squad of soldiers that had gathered you all here has dwindled along with their weapons and the more worryingly the group’s leader; the Colonel is dying.
You are a survivor living in the dubious safety of Bunker 13 in the midst of a nuclear winter. Guns and bullets are rare to the point of non-existence and food is in short supply all over meaning that many within the former city of London aren’t too keen on sharing. Normal CS rules apply; also if you wish to ask me anything then feel free to PM me and I’ll try to answer. Characters aren’t immortal and can die so you’ve been warned other than that enjoy.
------------------------------------------------------
Skills
Right everybody starts with five points with which to place on skills, each skill can only have a maximum of three points on it and the choice of skills is entirely up to you and can be as broad or narrow as you wish (OP’s Note: If anybody is stupid enough to choose “everything” as a skill I will have a giant pink rabbit crush their character to death within my first postJ) this is how the levels work.
Lvl 0- Basic - This is a completely free skill and you may have as many as you like (within reason) these skills represent bare bones knowledge such as very basic first aid or kung fu learnt from playing Street fighter and as such are not to be relied on.
Lvl 1- Trained – This represent either some kind of formal training or natural talent for instance a paramedic would have a lvl 1 in first aid.
Lvl 2 – Advanced – Not only has your character had formal training but is in fact pretty good at this particular skill and so stands a high chance of success.
Lvl 3 – Expert - you are one of the best in your particular field and although failure can still happen it isn’t likely for instance a veteran marine sniper would have a lvl 3 in Marksmanship.
Flaws
These work in exactly the same way as skills albeit in reverse (-1 minor, -2 major – 3 Crippling. For obvious reasons there are no lvl 0 flaws) and as such are completely optional. However for each -1 flaw you take you may take an additional 1 skill point. So for instance if I was to take arachnophobia as a -2 flaw I could then spend an additional 2 points on something else the down side being that should I ever encounter a spider my character would run away like a schoolgirl which is rather embarrassing for a veteran marine sniper.
Flaws cover everything from disabilities, phobias, character flaws and being just plain rubbish at something.
Name:
Age:
Gender:
Former Occupation (If any):
Physical Description:
Equipment:
Biography:
Skills / Flaws: (5 Skill points)
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