Huscarle.
Well-Known Member
What is the goal of this idea?
The goal is simple: we, the players, embody a resident of the Wild West, that we all know. We engage in duels, fort battles, gather resources, work, become artisans, etc. - nothing out of the ordinary so far. But, what if we provide players with certain additional tools (in this case, traits that benefit them in the game) to offer a more personalized experience.
Where does this idea come from?
There are two main points. First, the urgent need to rebalance the advantages provided by character classes, as they have remained static for several years, and in some cases, certain characteristics have become obsolete. The second point is that in the earlier versions of the game, the player's gameplay varied based on the chosen character class, or even, the classes were tailored to how players planned to spend their time in the game. For example, in the past, someone interested in city construction would hardly choose the duelist class.
What am I proposing, then? Simply put, that players can choose certain unique bonuses throughout the game, in addition to those they already have by belonging to a certain class. The principles to consider are as follows:
Clearly, there are many more ideas to be explored within this skills framework. I've only mentioned a few of them as the list for discussion would be extensive, and I believe that if the entire community supports the motion, this idea could have unlimited possibilities.
In some aspects, we should think about how both the community members and the game developers can contribute to providing greater variety to the game and breaking away from monotony. Let's collectively consider the benefits that this could bring.
The goal is simple: we, the players, embody a resident of the Wild West, that we all know. We engage in duels, fort battles, gather resources, work, become artisans, etc. - nothing out of the ordinary so far. But, what if we provide players with certain additional tools (in this case, traits that benefit them in the game) to offer a more personalized experience.
Where does this idea come from?
There are two main points. First, the urgent need to rebalance the advantages provided by character classes, as they have remained static for several years, and in some cases, certain characteristics have become obsolete. The second point is that in the earlier versions of the game, the player's gameplay varied based on the chosen character class, or even, the classes were tailored to how players planned to spend their time in the game. For example, in the past, someone interested in city construction would hardly choose the duelist class.
What am I proposing, then? Simply put, that players can choose certain unique bonuses throughout the game, in addition to those they already have by belonging to a certain class. The principles to consider are as follows:
- Only a limited number of points can be obtained.
- These points can only be obtained after reaching a certain number of levels (for example, 1 point will be granted every 50 levels).
- These points must be resettable, costing nuggets or dollars. Let's be honest; this system should have some return. Moreover, it could be further incentivized by the premium option of the "Character Bonus" (which would give another reason to spend nuggets on this bonus). There could even be a cooldown when resetting points to prevent abuse.
- Some of these traits should be excluded based on the character class.
- Some of these traits should have a minimum requirement of skill and/or attribute points to be "unlocked" and obtained WHITHOUTE any kind of bonification of clothes, weapos, buffs, etc, they must be "natural skills".
- Some of these traits can be additive, while others should not be to prevent abuse.
- Some traits may have "undesirable effects."
Perk Name | Requirement | Bonus |
Work Nightmare | - | After a non-honorable duel, you get 10% more money and experience. However, a wanted poster offering a good reward for you (1500 $ for a victorious result) will be automatically created. |
Bounty Hunter | - | You receive a 20% bonus in money and experience after capturing someone with a "Wanted" poster. |
Steady Hand | Dexterity: 40 | You gain a permanent 10% bonus in aiming |
Terrifying | Charisma: 40 | You receive a 10% bonus in the following skill: presence. |
Hunter | Dexterity: 20 Trap setting : 40 | You receive a 50% bonus in experience, money, and chances of finding items in all hunting-related jobs. |
Extended Warranty | - | After being knocked out in a duel, your protection period increases by an additional 24 hours. |
Nomad | Not being a member of any city | Your restless spirit prevents you from settling in any sedentary society. You can sleep anywhere on the map (equivalent to a level 2 hotel), and tent purchases in the shop will only cost you 5 bonds. |
City Dweller | Being member of any city | You are fond of the comforts that any urban settlement offers. You receive a 20% regeneration bonus as a member of a city. |
Motivated worker | - | +15% work regeneration speed. |
Clearly, there are many more ideas to be explored within this skills framework. I've only mentioned a few of them as the list for discussion would be extensive, and I believe that if the entire community supports the motion, this idea could have unlimited possibilities.
In some aspects, we should think about how both the community members and the game developers can contribute to providing greater variety to the game and breaking away from monotony. Let's collectively consider the benefits that this could bring.