took look at the player chart, just figured should add some comments as some may assume that there is alot of increases (+) in worlds in different level categories and that some worlds increasing. Ofc wish that were true, but likely mainly result of closure of houston, and merging non .en worlds into .en which we dont see the overall decrease. I dont know numbers on non .en worlds. But, for example, houston had about 200 accounts (more or less) which is now negative by -200 as closed and the corresponding +30's and +10's in various worlds consolidated is actually an overall decrease of over 100 accounts (hope that makes sense). There are some accounts that are levelling up but there is also migrated. So keep in mind that what we arent seeing in player generated stats is the (-) stats from closed worlds like w1, non .en, and houston.
Figured would add that in, as someone made comment of increase in some worlds, so from memory only some additional notes:
* w1 closed about 3-ish years ago that had some now 12-14 year accounts and many moved into houston, galv, fb, and idaho .. looking at the idaho over L150 accounts would likely be similar to kansas stats if not for migration, idaho looks different as was 4 year old world at time with 10 year old toons moving. Idaho was closed to houston migration.
* think was denmark server (could be wrong) but saw HUGE increase in AZ about 1-2 years ago (which was nice for AZ), if like closure of w1 and houston, assume that not full community merged over
* Houston had about 200is accounts some time prior to closure, in which about half or less then half moved their accounts (was alot of ff's there so higher levels) and migrated to Dakota, briscoe, fb, Az, or juarez, kansas.
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No plans indicated for migration.
Anyways, do understand that there is no plan to migrate worlds for some time, the question of galv closing has been poised, as well as some other worlds (assuming that is what intent of stats for). Know the level 40+ as is defining level eligible for migrations and to exclude bunch of level 1 accounts. The higher levels breakdown was when level cap moved up and concern was impact in shared activity of ff'ing in worlds .. however has proven not to be big impact in some worlds with little ff's. (focus is church, questing, etc)
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Nuggets
as for nuggeting and profits, well think inno decides what is profitable. For this particular event was pretty wow'd how many worlds .. at least 9 of them where obviously 1 person or several are nuggetting to either get event gear (incl galv), or the much desired new event gear. Those of us in many worlds saw within first week winning streak of +100 when we did the typical normal event dueling and buying of egg basket. Not a bad thing, but just to state that obv inno feels profitable enough and there are at least 1 or 2 or more people spending quite a bit of nuggets on most worlds, even the slow ones.
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Guess would really luv to highlight that it is shrinking (is why wanted to clarify that the + numbers are not actually + numbers in charts) .. and to encourage inno to advertise for this game to bring new players or bring back old players once again.