Symbiote
Well-Known Member
fellas
positioning in ff is a mess because either people don't move as ordered or they move haphazardly, bumping their fellow and dieing due to that. i made a post before tackling the issue and now i have a better idea to make movement more clear, helping everybody involved in the battle. highlight movement.
these are the principles:
a) when someone has setted a place for movement, his icon will get a background white glow highlighting he is to move.
b) when someone sets a place for movement, there will be a highlighted black border denoting someone is going there.
c) when you click on a highlighted player icon, his target location is highlighted aswell.
d) when you click on a targeted place, the name for the players aiming there is listed.
i don't know how hard it is to implement something like that, but here is a visual concept for it:
first column, players setted at idle;
second column, moving players get a glowing border and marked slots are highlighted with a black border;
third column, clicking a player will get him a black border (or change his icon color as it is now) and his marked position is highlighted with a white glow;
fourth column, when you click the marked spot the player name is displayed and his icon is also highlighted with a black border (or color change);
fifth column, when many players stack in the same place a list with their name is displayed, along with their icons with a black border (or color change).
this would make SO EASY for people to know where to place their toons and for leaders to be aware on their troops movements. this way you could avoid bumping in a stacked place or moving alone to a danger area when you thought people were following. this will be a great addition to further increase battle maneuvers. currently, you have no idea if people are acting accordingly to the leader orders, so you can pick the best place every time being sure you are not getting trolled.
swaps could have a green glowing border. i have no idea how this would work when you pick a spot that is not immediately next to your site since i don't know how the game picks a place for you when you set a long travel.
thoughts?
positioning in ff is a mess because either people don't move as ordered or they move haphazardly, bumping their fellow and dieing due to that. i made a post before tackling the issue and now i have a better idea to make movement more clear, helping everybody involved in the battle. highlight movement.
these are the principles:
a) when someone has setted a place for movement, his icon will get a background white glow highlighting he is to move.
b) when someone sets a place for movement, there will be a highlighted black border denoting someone is going there.
c) when you click on a highlighted player icon, his target location is highlighted aswell.
d) when you click on a targeted place, the name for the players aiming there is listed.
i don't know how hard it is to implement something like that, but here is a visual concept for it:
first column, players setted at idle;
second column, moving players get a glowing border and marked slots are highlighted with a black border;
third column, clicking a player will get him a black border (or change his icon color as it is now) and his marked position is highlighted with a white glow;
fourth column, when you click the marked spot the player name is displayed and his icon is also highlighted with a black border (or color change);
fifth column, when many players stack in the same place a list with their name is displayed, along with their icons with a black border (or color change).
this would make SO EASY for people to know where to place their toons and for leaders to be aware on their troops movements. this way you could avoid bumping in a stacked place or moving alone to a danger area when you thought people were following. this will be a great addition to further increase battle maneuvers. currently, you have no idea if people are acting accordingly to the leader orders, so you can pick the best place every time being sure you are not getting trolled.
swaps could have a green glowing border. i have no idea how this would work when you pick a spot that is not immediately next to your site since i don't know how the game picks a place for you when you set a long travel.
thoughts?