DeletedUser
I keep seeing so many posts about the unwillingness of some players to be dueled and how it is not in their playing style.
I am not sure if this has been suggested before but what about this in view of town shootouts (to be implemented in a future update):
Towns after they reach a certain level of points - say 5,000 pts or perhaps even 10,000 pts can choose to select the kind of town they want to be:
1) Sheriffs (good guys)
2) Bandits (bad guys)
All the members in the good guy town will be get a bonus on defense skills (for eg hiding/dodging)
All the members in the bad guy town will get a bonus on offense skills
(for eg aim/shooting)
This will be able to cater to the different playing styles (offensive vs defensive).
As the groups win more shootouts or battles, their skill bonuses will increase in tandem with their victories.
And this can be further developed along parallel points....
Then bandits can go raid the sheriffs and the sheriffs can defend themselves and fight back.
Too much like a Western movie? :blushg: hehe...
I am not sure if this has been suggested before but what about this in view of town shootouts (to be implemented in a future update):
Towns after they reach a certain level of points - say 5,000 pts or perhaps even 10,000 pts can choose to select the kind of town they want to be:
1) Sheriffs (good guys)
2) Bandits (bad guys)
All the members in the good guy town will be get a bonus on defense skills (for eg hiding/dodging)
All the members in the bad guy town will get a bonus on offense skills
(for eg aim/shooting)
This will be able to cater to the different playing styles (offensive vs defensive).
As the groups win more shootouts or battles, their skill bonuses will increase in tandem with their victories.
And this can be further developed along parallel points....
Then bandits can go raid the sheriffs and the sheriffs can defend themselves and fight back.
Too much like a Western movie? :blushg: hehe...