DeletedUser
I know this has been suggested before, and was actually surprised when I didn't find it on Gem's list of over suggested ideas.
Summary- allow 6th choice of target, random, on dueling screen
cost- moderate [rewrite parts of dueling interface, adjust dueling picture on said interface, redo dueling help page, and translations of dueling help page]
Benefit- casual players would not find people challenging them repeatedly to spy out their dueling pattern. Obsessed (?) players would not have to adjust their patterns after every duel, to prevent people from learning their dueling patterns.
Cons-Multi-accounts would have an easier time adjusting their dueling patterns [not much of a con, and not really an issue, since they aren't allowed anyway]. Extra random calculation may increase processing [with all the other random factors, probably not an issue]
Currently, the dueling page lets you choose 1 of 5 targets [left arm, left shoulder, head, right shoulder, right arm]. A sixth target spot would be placed (perhaps above or below the belt?). Clicking that spot would mean a random target is selected. I leave it to the programmers, whether it is easier to make it the same random spot in both rounds #1 & #5, for example. Since some of the quest duels seem to have random targets, there should already be a subroutine in place.
Summary- allow 6th choice of target, random, on dueling screen
cost- moderate [rewrite parts of dueling interface, adjust dueling picture on said interface, redo dueling help page, and translations of dueling help page]
Benefit- casual players would not find people challenging them repeatedly to spy out their dueling pattern. Obsessed (?) players would not have to adjust their patterns after every duel, to prevent people from learning their dueling patterns.
Cons-Multi-accounts would have an easier time adjusting their dueling patterns [not much of a con, and not really an issue, since they aren't allowed anyway]. Extra random calculation may increase processing [with all the other random factors, probably not an issue]
Currently, the dueling page lets you choose 1 of 5 targets [left arm, left shoulder, head, right shoulder, right arm]. A sixth target spot would be placed (perhaps above or below the belt?). Clicking that spot would mean a random target is selected. I leave it to the programmers, whether it is easier to make it the same random spot in both rounds #1 & #5, for example. Since some of the quest duels seem to have random targets, there should already be a subroutine in place.