DeletedUser
No, you can't. The formula is computed on server side. Otherwise you will be able to change your salaries .
"function(B,A){A=A[0]||1.618;return Math.pow(B,2)*((A+1)*B-A);},Bounce:function(D){var C;for(var B=0,A=1;
1;B+=A,A/=2){if(D>=(7-4*B)/11){C=-Math.pow((11-6*B-11*D)/4,2)+A*A;break;}}return C;},Elastic:function(B,A){return Math.pow(2,10*--B)*Math.cos(20*B*Math.PI*(A[0]||1)/3);"
No javascript is executed inside your browser. It's not running on server.
if motivation were calculated at the end of each stint, wouldnt that mean that doing jobs for 10 minute stints would produce a better result than working in 2 hour stints, witch to me doesnt seem true every half
i think theres a difference in calculation of salaries on each world...
I'm sure theres no difference between the worlds in configurations. The main problem is the connection between the salary percent and the motivation percent, because it's not linear. We only left the brute way that means we just keep trying with the numbers, but we'd need plenty of result from the widest level range possible, but people not posting here much.