DeletedUser1105
And adventures would be rewarded the TENT!!
jk
hehe, don't get us started on that again!
And adventures would be rewarded the TENT!!
jk
I think that both 'jailbreaks' and 'bank robberies' should be a multi-player quest. Meaning you have to get 3+ players of the same town agree agree to commit the same quest. This style of multi-player quests wold be a precursor to the 'town shoot-outs' as mentioned in other threads
Seem unlikely?
Well not really, think about like this: these grand quests would be a huge undertaking requiring a massive amount of energy (like 60+) and would take 5hrs completion...
I'm thinking it'd work like this: You make the quest-que to 'rob a bank'... All the citizens in your town would receive a report similar to "Zazz Sasst has offered a posses to be formed and rob the bank at Yuma. Do you accept?" Your citizens then have a 5 hr window to accept. Once 3 or more have accepted, the quest will be completed in 2 hrs. If the time elsapses and no one from your town accepts then your character has just wasted 5 hrs sitting there waiting for his possee.
Now let's say his multi-player quest (whether it be a bank robbery, jail-break, or shoot-out) goes off without a hitch the resolution would work similiar to the following: all player involved in the quest would receive equal dmg. All players would receive equal pay...
I'm not a programming code-writer so I would not know how to write this, but I've seen it done on other MMORPG's so i know it can be accomplished....
Now we're rolling!
Possble soldier quests:
Guard Jail house (would require a jail)
Secure storehouse (would protect town treasurey from robbers)
Border Patrol (keeps mexicans from entering)
Watchman Duty (soldier patrols town and increases chance of finding duelers and throwing them in jail)
Of course to counter those quests you could make "bandit quests" (for adventure class only)
Scout Town Treasuery: (allows bandit to get a peak at treasury) No gold pay out upon completion, 5 exp, high % chance of getting caught and thrown in jail under suspicios activity. If pulled off successfully would allow a 24 hr window for members of adventurer's town a one-time bonus to 'sneak past' the gaurd and rob the bank
Distract Gaurd: by offering drink and or who-oars, the adventure distract the gaurd)3-5 gold earned, 7 exp. low % of getting caught. Successul completion allows a 24 hr window for members of adventurer's town to 'sneak past' the gaurd and challenge players to a duel with lower chance of getting caught....
Builders are definately at a disadvantage especially when they already constructed most of the buildings, how about builders do jobs that require construction?
You guys already have jobs like building fort/ranch/station/windmill etc.
What do you want next building Statue of Liberty?