DeletedUser
All the jobs and for a signle character.. I think that it would be great to add some jobs for a team of players, for example
1. Robbing train
2. Fighting with Indians
3. Robbing bank
4. Attacking fort
5. Chasing a gang
Technically I see it that way: There is a spot of a job (like now), but you have to choose between starting your own job or helping the other character. If the number of characters is equal to the requirement of the task... you start doing it.
This would encourage cooperation and communication between players.
1. Robbing train
2. Fighting with Indians
3. Robbing bank
4. Attacking fort
5. Chasing a gang
Technically I see it that way: There is a spot of a job (like now), but you have to choose between starting your own job or helping the other character. If the number of characters is equal to the requirement of the task... you start doing it.
This would encourage cooperation and communication between players.
sdjx22 said:Here is how I see it:
Problem
People wish to have more teamwork involved in the game.
Current Solution
They can join a town and help the town to grow, or help defeat enemies. All well and good, but the potential on this game is more than just that.
The Proposal
That 'Team Jobs' are created.
How It Could Work
- Team jobs are created (see 'Example Jobs' below for ideas) and placed on the map as per any other job. It would be very similar to current 'single-player' jobs in that there would be 5 skill requirements and a difficulty rating. These would be significantly high. There would be two main differences though:
1) It would only have an option to work for two hours (to keep it simple). And
2) It would have a minimum requirement of 2 players needed to do the job.
- The job would have to have a 'Walk To Job Site' button, much like the one in towns, and the work confirm button could only be used once there, much like banks/shops in towns (Re-use the same code, maybe?).
- PLAYER A would have to walk to the job site and queue up a 2 hour job. He would have to have no other jobs/sleeps/walks queued BEFORE the job, but can queue them up for after. It would go into his work queue, showing 2 hours remaining, BUT WOULD NOT START. PLAYER B would then come along. He would see that there is already 1 person waiting to do the job. He would see the skill points needed, and would also see how many have already been accrued by PLAYER A. He could then join. If 1 labor point is reached, then the job starts automatically. If not, then it is queued the same as PLAYER A until PLAYER C comes along....and on and on.
- Any player could cancel the job from their queue at any point before the job is started, but not after.
Experience and Money
It could work in 1 of 2 ways:
1)Each player recieves the same amount
2)It is scaled according to skill level i.e. the player with the highest skill points for that job gets the most, and the one with the lowest gets the least.
Other
- It would be nice if a luck value was added for items too. Then, if an item was found in any of the 30 minutes, it would be randomly given to one of the players. Technically, one player could get 4 items, or there could be no items found, or 4 players could get one each. This would add extra dimensions to town politics too. Would you town founder demand that items found on team jobs be sold and the money donated to the town treasury?
- Reports could go one of two ways:
1) Each player gets his own report. Items found (and money and Xp should option 2 from the XP and Money above be chosen) would be hidden from other.
2)One big report is sent to all players, it shows who found what items (and money and Xp should option 2 from the XP and Money above be chosen - this would be interesting!)
Example Jobs
Robbing Trains
SKills needed: Appearence, Tactics, Hiding, Toughness, Stamina
Building A Bridge (Because let's face it, its a big job!)
Skills needed: Construction, Leadership, Repairing, Swimming, Tactics
As you can see, I think it needs to include a range of jobs that includes jobs suited to everyone. I have not worked out the skills and such, but hopefully there would at least one team job that everyone would be able to help with. It would be nice if a job could be created for mixed skills, such as:
Build and Guard a Fort
Skills Needed: Construction, Repairing, Aim, Tactics, Reflex
And others like it. Basically, a wide range of jobs that would need different types of teams to do.
Closing Statement
This would obviously be better suited to town members, as they could organise a team together and plan a time to go to the job site and start work. But, this system would ensure that it remains flexible enough for other players to join in the fun too. A townless adventurer could join the same job as a group of people from one town. It would just be harder for the 'loners' as they may be sat waiting at a job site for a while, waiting for other players to arrive and join.
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