Having total funds from completed "team-tasks" go to the treasury sounds like the simplest idea. However i can see where other players may feel jipped from working a team-job and getting nothing for it. Therefor I would say that each participant would receive a smaller pay-out (like $10-$25) with the majority of it going directly to the towns' treasury.
It won't be passed through yet. You have only discussed the general issue, now you need to break it down into details. How would each team job work? What is needed to start the job? How long does it last? Is it on top of the normal queue of work you can do? What do you get? What are the risks?
I'm re-reading this thread to find the exact details and discrepencies we're having with this topic...
1) total labor points pooled to complete Team Job vs Amount of player classes needed
2) pay-out distribution: Direct to Town Treasury vs. Individual gain.
2a) Would individual gain be on a slide scale according to skill? Or just a flat-rate?
3) Team-job notification: How will a townsfolk be notified of when to accept this job?
4) Should team tasks be town-only jobs? Or can any greenhorn add to the labor pool?
5) What would be implemented to limit multi-account abuse?
I realize many of those highlights have been discussed, I just wanted to highlight what the key-issues are
I think people are loosing focus on the task of completing a team-job... It doesn't matter if it's Building a Bridge, Robbing a Train / Bank, attacking a fort, or Pissing in the Wind... The mechanics of the job are essentially the same...
whats the diference of doing a job with 2 people or alone?Do you get bonuses?
well for starters a single person task (as we currently have) has it's own pay-outs and rewards with luck factors and danger levels....
Team Jobs would be a higher difficulty, and thus have greater rewards as well as greater risks. Imagine being knocked out from falling off the train you're robbing, Or being smothered in over 20 tons of concrete being poured in pylon because you lost your footing while building a bridge...