DeletedUser
ok how about this revised idea.
the store only keeps what is sold by its members.
(sell to mytown mytown sells the item. sell to to othertown item is destoryed)
once the item is sold 20% of the sale price goes to town funds.
also once a item is sold to a store a random time counter should start before that item show in the for sale area. (this is to stop players swapping items between friends and accounts).
I did like this idea before i read all the resrictions...
i must admit when w1 was launched I was looking fwd to shelfing my General store with all that hard-worked sugar and cotton. Kinda dissapointed that you can't.