DeletedUser
This popped up in a discussion as a counter proposal, and I thought it was a good idea, and wrote a reply about it in that thread. That said, I think this desverves a thread of it's own, so we can further investigate and discuss this opportunity.
The opportunity I am talking about is for a new job to be available around town; namely guarding it. This would be the stereotypical soldier job.
As for the incentive; builders got xp for building, although you could say "working for the greater good should be reward enough". Higher duel lvl means you are defending against tougher opponents = more xp/cash.
Obviously this would be queued just like any other job, and would require certain skills; Tactics, riding, shooting, or something. Whatever would work well with patrol and defense.
The risk rating would be an undefined variable, since this would entirely rely on whom visits town. The guarding soldier would be able to intercept incoming duelers, and thus protecting workers from getting preyed upon.
There should in no way EVER be a 100% chance of blocking incomings though, as this would be an effective duel block, but depending on skills used for the job, and the amount of labour points, the chances of blocking ought to increase. This said, simply blocking wouldn't do much good for a min/maxed "town blocker", since he must also be able to win and survive the attacker, to fend him off.
Question then would be; how many duels should he be able to block in say each 10/30/60/120 min period? Too many, and he dies. Tough luck some would say, and in a way, I agree to that.
If I missed anything here, or you have any interresting feedback, please join in on the discussion.
The opportunity I am talking about is for a new job to be available around town; namely guarding it. This would be the stereotypical soldier job.
As for the incentive; builders got xp for building, although you could say "working for the greater good should be reward enough". Higher duel lvl means you are defending against tougher opponents = more xp/cash.
Obviously this would be queued just like any other job, and would require certain skills; Tactics, riding, shooting, or something. Whatever would work well with patrol and defense.
The risk rating would be an undefined variable, since this would entirely rely on whom visits town. The guarding soldier would be able to intercept incoming duelers, and thus protecting workers from getting preyed upon.
There should in no way EVER be a 100% chance of blocking incomings though, as this would be an effective duel block, but depending on skills used for the job, and the amount of labour points, the chances of blocking ought to increase. This said, simply blocking wouldn't do much good for a min/maxed "town blocker", since he must also be able to win and survive the attacker, to fend him off.
Question then would be; how many duels should he be able to block in say each 10/30/60/120 min period? Too many, and he dies. Tough luck some would say, and in a way, I agree to that.
If I missed anything here, or you have any interresting feedback, please join in on the discussion.