DeletedUser
I'm not really all that active on any world anymore, but I've been online for enough battles to see a few things, and see how lopsided the GGs have made things.
Mezonis, you site the 03/10/2011 JEDI BASE as an example that shows that things aren't that imbalanced. I would argue the exact opposite. I don't know who was leading that attack, and I don't want to be unkind. But, there were people in county chat from The Alliance laughing at how absurd of an attack it was. The fact that that battle was as close as it was shows how imbalanced things are. That attack seemed like it was either led by someone very new to fort battles, or by someone who actually wanted to lose just so they didn't win every time.
The Alliance hasn't done anything unfair, and I don't know if there is any real kind of solution to the problem. Any solution that asks people not to use GGs or asks people to discourage more people from getting GGs is just silly.
Let's compare 2 large fort attacks that The Alliance has had this year
01/06/2011 - Fort FOS - http://www.westforts.com/en12/battles/battle/7699
Attackers average hp=2080, Defender average hp=2199.
Attackers did 277,621 damage on 1172 hits for an average of 236 per hit.
Defenders did 239,893 damage on 1020 hits for an average of 235 per hit.
I wasn't at that battle, but that stats are relatively even, with the defenders hold a little of a hp advantage. Yet the attackers managed to overcome that advantage and win the battle.
03/10/2011 - JEDI BASE - http://www.westforts.com/en12/battles/battle/9100
Attackers average hp= 2249 Defender average hp= 2558
Attackers did 249,449 damage on 893 hits for an average of 279 per hit.
Defenders did 333,245 damage on 1282 hits for an average of 259 per hit.
Defenders have a decent hp advantage, but the attackers have an big 20 damage advatange per hit. The attackers lost this battle as a result of bizarre strategy where it appeared they didn't really care much about winning the fort.
Now compare it to:
03/03/2011 - Chris...ricks - http://www.westforts.com/en12/battles/battle/8945
Attackers average hp= 2287 Defender average hp= 2491
Attackers did 302,411 damage on 1046 hits for an average 289 per hit.
Defenders did 294,773 damage on 1148 hits for an average of 256 per hit.
Defenders have a hp advantage, but here the attackers have ridiculous 33 damage advantage per hit. The attackers won this battle. I was offline for it, so don't know much about how close it really was.
Prior to all the GG popping up both sides were able to win both attacks and defenses. Defenses had the uphand (as it should be), so winning an attack was a challenge. The challenge makes things fun an interesting it was possible for each side to win an attack but wasn't easy for either side.
This is no longer the case, it's just too imbalanced. And looking at the average damage doesn't even take into account the attack/defense bonus that GGs give. Again, no player deserves blame for this. GGs provide a big advantage, so any competitive person that is able to get it will obviously try to get it.
Personally I have less and less time for the game and being the underdog can be fun if there is still some semblance of balance. This really isn't the case any more, and as a non-premium player trying to get a GG for myself to balance things isn't really much of an option. So, I'll just continue to log in less and less...
The situation is similar to what it was at the start of the world. The majority of the top towns allied together and had a large hp and weapon (average damage) advantage every battle. Things got balanced through the efforts of Mean Girls and company to really urge people to keep leveling, don't neglect health, and get the best gun you can. These are things people can do. Getting a GG requires either a many months or real dollars for buying nuggets. It's a lot harder to convince people to real money on nuggets rather than game cash on a better gun, especially on a game the is increasingly imbalanced.
P.S. Just writing this response really took more time than I want to be giving to the game at this point, so I apologize in advance if I don't respond to anyone one that responds to this.
Mezonis, you site the 03/10/2011 JEDI BASE as an example that shows that things aren't that imbalanced. I would argue the exact opposite. I don't know who was leading that attack, and I don't want to be unkind. But, there were people in county chat from The Alliance laughing at how absurd of an attack it was. The fact that that battle was as close as it was shows how imbalanced things are. That attack seemed like it was either led by someone very new to fort battles, or by someone who actually wanted to lose just so they didn't win every time.
The Alliance hasn't done anything unfair, and I don't know if there is any real kind of solution to the problem. Any solution that asks people not to use GGs or asks people to discourage more people from getting GGs is just silly.
Let's compare 2 large fort attacks that The Alliance has had this year
01/06/2011 - Fort FOS - http://www.westforts.com/en12/battles/battle/7699
Attackers average hp=2080, Defender average hp=2199.
Attackers did 277,621 damage on 1172 hits for an average of 236 per hit.
Defenders did 239,893 damage on 1020 hits for an average of 235 per hit.
I wasn't at that battle, but that stats are relatively even, with the defenders hold a little of a hp advantage. Yet the attackers managed to overcome that advantage and win the battle.
03/10/2011 - JEDI BASE - http://www.westforts.com/en12/battles/battle/9100
Attackers average hp= 2249 Defender average hp= 2558
Attackers did 249,449 damage on 893 hits for an average of 279 per hit.
Defenders did 333,245 damage on 1282 hits for an average of 259 per hit.
Defenders have a decent hp advantage, but the attackers have an big 20 damage advatange per hit. The attackers lost this battle as a result of bizarre strategy where it appeared they didn't really care much about winning the fort.
Now compare it to:
03/03/2011 - Chris...ricks - http://www.westforts.com/en12/battles/battle/8945
Attackers average hp= 2287 Defender average hp= 2491
Attackers did 302,411 damage on 1046 hits for an average 289 per hit.
Defenders did 294,773 damage on 1148 hits for an average of 256 per hit.
Defenders have a hp advantage, but here the attackers have ridiculous 33 damage advantage per hit. The attackers won this battle. I was offline for it, so don't know much about how close it really was.
Prior to all the GG popping up both sides were able to win both attacks and defenses. Defenses had the uphand (as it should be), so winning an attack was a challenge. The challenge makes things fun an interesting it was possible for each side to win an attack but wasn't easy for either side.
This is no longer the case, it's just too imbalanced. And looking at the average damage doesn't even take into account the attack/defense bonus that GGs give. Again, no player deserves blame for this. GGs provide a big advantage, so any competitive person that is able to get it will obviously try to get it.
Personally I have less and less time for the game and being the underdog can be fun if there is still some semblance of balance. This really isn't the case any more, and as a non-premium player trying to get a GG for myself to balance things isn't really much of an option. So, I'll just continue to log in less and less...
The situation is similar to what it was at the start of the world. The majority of the top towns allied together and had a large hp and weapon (average damage) advantage every battle. Things got balanced through the efforts of Mean Girls and company to really urge people to keep leveling, don't neglect health, and get the best gun you can. These are things people can do. Getting a GG requires either a many months or real dollars for buying nuggets. It's a lot harder to convince people to real money on nuggets rather than game cash on a better gun, especially on a game the is increasingly imbalanced.
P.S. Just writing this response really took more time than I want to be giving to the game at this point, so I apologize in advance if I don't respond to anyone one that responds to this.