DeletedUser
I'm a roleplayer at heart so I play it according to the "character" I've elected to play. In this world I'll only attack workers in enemy towns, and even then they have low priority for me. In some other worlds (W4 for instance) my character has a nasty streak and goes for the cash, regardless - although in that game my character fashions himself as a "bounty hunter" and so has a quirky preference for taking cash from thieving duelers spotted at towns not their own...
On a more serious note, IMO the game system itself is at fault for awarding dueling XPs based on level alone, as most people who attack "workers" do so purely because they can attack much higher levels in relative safety and so gain the best dueling XPs.
Whatever happened to realistically taking challenge, risk, danger (i.e. Character Class) into account? What precisely does a dueler learn from attacking unskilled - and often unarmed - workers, that would actually justify such high "experience gained"?
In essence, the problem is blown up into something so major simply because of this lack of realism in the basic game design. It is a serious flaw in an otherwise very good dueling system.
On a more serious note, IMO the game system itself is at fault for awarding dueling XPs based on level alone, as most people who attack "workers" do so purely because they can attack much higher levels in relative safety and so gain the best dueling XPs.
Whatever happened to realistically taking challenge, risk, danger (i.e. Character Class) into account? What precisely does a dueler learn from attacking unskilled - and often unarmed - workers, that would actually justify such high "experience gained"?
In essence, the problem is blown up into something so major simply because of this lack of realism in the basic game design. It is a serious flaw in an otherwise very good dueling system.