This game has lost it...

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DeletedUser

I wish there were some global events once or twice a month like the following:

No Constructions Day - because a storm have swept all construction materials in the region or because the government needs all construction materials for the war in some remote part of the globe, or aliens took all the hammers and nails and glue
No Dueling Day - because government officials from the capital are coming to the region and thus security has been heightened
In/Decreased Income Day - due to economic recession or boom
In/Decreased Exp Day - because experts from around the world have come to visit the work sites or whatnot
In/Decreased Accident Day - its a stormy day so its dangerous to work outside, or the weather is so beautiful and you saw an extra brain lying on the ground and picked it up so now you're not so dumb to try picking your nose with the buffalo's horn

If this will be possible it will keep players in anticipation of what event happens next.
If it's not possible then umm idk lol I don't know what to write anymore hehe.
 
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DeletedUser

I like the idea of "no constructions" day. I mean, c'mon, weren't there sandstorms during the good ol' west?
 

DeletedUser

This would be very cool. And we could just get a telegram in game like a News Bulletin. It wouldn't even have to effect all jobs and I'm just running with the idea here...

***A flood which increases the danger of swimming jobs.
***A crop disease which means picking/field work returns less items.
***Bumper crops which yield more items.
***A gold rush so carving out claims earns more cash but danger increases, while prospecting finds more gold, but earns less cash. And robbing settlers and protecting settlers both earn more cash.
***An indian uprising which increases both the danger and the XP for peace negotiations, while trading with indians and selling guns to indians both earn less. Digging graves and robbing graves both earn more.
***A train crash so robbing trains is easier.

etc etc... :)
 
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DeletedUser

It reminds me of the football transfer window. Lots of speculation, rumour and promises. I await with interest and mild scepticism. Scepticism because in the past the big changes promised arrived late, and were very minor. Forgive me if don't get exited if the new update moves a button a bit to the left and allows me to pick plums for $3 an hour.

Which is pretty much what the new update amounts to, wouldn't you agree gem?:laugh:

As for the idea being discussed above it IS off-topic and does need it's own thread.
 

DeletedUser

Try adding your own features to the game. In my town the forum gives access to different buildings in the town, and also creates positions for the members. For example there is a casino in the saloon where the town members can gamble, also creating jobs for people to work there. At the moment people can only lose money if they want to buy more 'casino chips', but if there can be trading then they will also be able to win money, and the workers in different buildings may also get paid for doing their jobs.
 

DeletedUser5046

Try adding your own features to the game. In my town the forum gives access to different buildings in the town, and also creates positions for the members. For example there is a casino in the saloon where the town members can gamble, also creating jobs for people to work there. At the moment people can only lose money if they want to buy more 'casino chips', but if there can be trading then they will also be able to win money, and the workers in different buildings may also get paid for doing their jobs.

your casino is already on te lists of threads' no no...

and we in our town have already done tat *they make titles for us not positions*

doesnt have any additional stats or something but its ok...
 

DeletedUser

Try adding your own features to the game. In my town the forum gives access to different buildings in the town, and also creates positions for the members. For example there is a casino in the saloon where the town members can gamble, also creating jobs for people to work there. At the moment people can only lose money if they want to buy more 'casino chips', but if there can be trading then they will also be able to win money, and the workers in different buildings may also get paid for doing their jobs.

I'll bet less than 5% of the people here know how to do that. Do you have any how-to docs created to show them (us)?
 

DeletedUser

Town forum usage

People can do things however they want, and add whatever features and games they like, but this is how my town is set up so far using the town forum...


NOTICE BOARD
Listing of town events, and for general posting of notices, advertisements, etc.

THE SHERIFF
The Sheriff helps people with their problems and questions, but mainly is for reporting crimes like if someone has been unfairly assaulted and robbed. The Sheriff will go and duel them if possible until what was stolen is taken back from them, or they have at least had a good beating. The deputies will do the same, either commanded by the Sheriff, or taking charge themselves if the Sheriff is not available. If trading is ever included the Sheriff may also offer rewards for townspeople who defeat enemies of the town. For example if someone agreed to pay the town for temporary use of the facilities, but then don't pay then they are guilty of robbing the town.

THE CHAPEL
The preacher looks after the spiritual wellbeing of the townspeople, offering advice and discussions of a religious nature, listening to confessions, etc. Also the preacher will provide regular sermons to teach the people, but the pulpit is open to anyone to preach and share their views any time. The preacher will also perform the ceremony if any town members want to get married.

THE SALOON
The townspeople hang out here, drinking and chatting, and introduce themselves to the barman. It is also where the casino is located. Everyone gets $100 of casino chips for use in each game, but if they lose them all then they must deposit $10 into the town treasury to get another $100 of chips. If it's ever possible to trade between players then they will always have to buy them first, but can also sell them back, so it will be possible to win money too.

The casino workers (called 'dealers') deal cards and other things, and in a single game whichever dealer is available can make the move. The dealers can also play in the games themselves, but they are not allowed to act as dealer in their own games, and must wait for another dealer to make the move. So far there are two games...

ROULETTE
As often as a dealer is available and bets have been placed the Roulette wheel is spun, producing a random number from 0-36. The dealer can use an actual Roulette wheel, or else a reliable random number generator. Players can place any number of different bets at once, eg....
Any single number 1-36 (odds 36-1)
Any two consecutive numbers (odds 18-1)
RED or BLACK (odds 2-1)
ODD or EVEN (odds 2-1)
(1-12) or (13-24) or (25-36) (odds 3-1)
If number 0 appears all bets lose.

(Or betting on two rolled dice, total 7 odds=5-1, total below 7 odds=2-1, total above 7 odds=2-1. Profitable game for the casino.)

PONTOON
Each player plays their own game against the dealer, but the dealer can play several people at once. A deck of shuffled cards is used, and after taking out any cards already dealt in a game the dealer then simply deals cards from the deck whenever needed. All cards dealt are named for all to see.
The dealer gets one card and the player gets two. The player then bets a certain amount that they can score higher than the dealer, by adding the values of their cards together, but if they score higher than 21 then they lose. The player must always bet a minimum amount once the first cards have been dealt, but will bet more if they are more confident they can beat the dealer.
The player says, "TWIST" if they want another card dealt to them, and goes "BUST" if they score higher than 21, losing their bet.
When the player wants to stick with their current hand they say, "STICK". The dealer then deals cards to himself until he either scores higher or equal to the player, or goes over 21. If the dealer is BUST then the player wins back twice their bet, but if the dealer scores equal or higher than the player then the player loses their bet.
Cards 2-10 have their face value, picture cards are worth 10 and Aces can be worth either 1 or 11.

The dealers calculate each players' winnings and losses who have bet, and tell them their total credit at the end of each hand/spin.

Note if your town requires taxes to be regularly paid then the members can win money or get bounty hunter rewards by paying less tax, or people can be paid for doing town jobs in the same way.

I hope these explanations are clear, I can give examples of some games if not, which will plainly show how simple this is to do.
 
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DeletedUser

Sounds like it. I've never heard it called pontoon before; a difference between countries, I take it?
 

DeletedUser

I think I learned it as pontoon when I was a kid, so maybe a british/american thing.
 

DeletedUser

I have noticed in my towns the players leaving are all around level 30 to 35. I think it is because there of the skills required of higher level quests and the skills used for there class. They cannot do the few quests there are. Yup they get bored.
 

DeletedUser

The real motivation in this game is to kill other people. If you just build town and get money, you will get bored. :D Well, thirst for blood is the nature of human being. ^_^
 

DeletedUser

The reason people are leaving and getting bored are because new people can't join. Towns can't get bigger because there aren't anymore new players. I don't even think they are deleting inactive players, A ex leader of my old town quit playing in November and hasn't been deleted.

The reason for these people for doing this is so they can keep opening new world's. They say the worlds are too full for them to handle it, I think that is bs, if that was the case they should spend the time expanding the servers that they have open and reopen registration instead of opening new worlds. By the end of 2009 we will be on World 20. And you know who is joining these worlds? Us! The same players who are on all the previous servers, so of course when we all move to the new world it is going to be full. I think the only reason they open the new worlds is to get the people who pay for premium accounts for their players, and get them to move to the new servers and have 6 characters that all have upgraded accounts. The only way will get this to change is if we all speak out about it, otherwise we are going to eventually have a bunch of dead world's that only 20 people are still playing.

Of course maybe I'm wrong and you guys love it that they open the new worlds. But I tried doing two characters and I don't like it I stopped playing my second guy, I only want to put the time into my original guy and it seems to get more and more boring since there isn't a flow of new players. I had the best time with this game when there was a heavy flow of new players when the server started and I think it can be fun again if they change it.
 

DeletedUser

The real motivation in this game is to kill other people. If you just build town and get money, you will get bored. :D Well, thirst for blood is the nature of human being. ^_^

Civilization would not have gotten to where it is at now if everyone actted like dogs.
 

DeletedUser

They say the worlds are too full for them to handle it, I think that is bs, if that was the case they should spend the time expanding the servers that they have open and reopen registration instead of opening new worlds. By the end of 2009 we will be on World 20. And you know who is joining these worlds? Us! The same players who are on all the previous servers, so of course when we all move to the new world it is going to be full. I think the only reason they open the new worlds is to get the people who pay for premium accounts for their players, and get them to move to the new servers and have 6 characters that all have upgraded accounts. The only way will get this to change is if we all speak out about it, otherwise we are going to eventually have a bunch of dead world's that only 20 people are still playing.

I agree that opening more than 3-4 concurrent words is weird. I can imagine it being easier to isolate 30 small player groups at 30 small servers, than develop and maintain the supersystem for all possible players in a single world. But that ONE world and only ONE nickname/personality/character (with more possibilities to change it, or correct your mistakes in character skills build) would be the epic RPG.
And for those greedy reasons why have many worlds - it's just my wild guess, but if we had statistics of how many "multi-worlders" or "multi-accounters" are also premium or even "multi-premium" players, I highly doubt we would find many. I believe that playing multiple worlds and paying full premium are two different approaches, not to be found in one player. :nowink:

One huge world please, thank you.
 
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