Okay, this may be not be quite in line with this thread, but it seemed as good a place to put it as any-
First, As many of you have pointed out, the dueling restrictions are a little too hazy.
Currently, you can challenge anyone if the winner of the fight gets exp, no matter which is the winner
[exp = 7*Losers(dueling) level - 5*winners(dueling) level +5]
so a level 10 can challenge down to 7, (fair), but a level 20 can challenge down to 14 (bad), and a level 50 can challenge down to 35(hopeless)
They attempted to balance this, by making the dueling level increase faster than your level. If you look at the Dueling rankings, most duelers have a dueling level 5-10 levels above their actual level.
But the dueling level is strictly based on exp earned, so IF a deuler consistantly challenges people at the bottom of his range, he only earns 5 exp per fight, and he can keep fighting people who are helpless against him longer.And if he is fighting with low motivation, he earns even fewer xp, but the same amount of money..
So yes, the challenge system needs some tweaking.
The bigger, and more difflecult change I personally would like to see is WHERE the duel is fought.
I would really like to see the duel fought at the VICTIMS location, not the VICTIMS home town. {NOTE- I would still like to keep the part about not being able to DUEL someone who hasn't joined a town- Or else make banks linked, and available to everyone)
consequences-
First, it would make it easier to run other towns DUELISTs[bandits] out of your town- you wouldn't have to travel to their town to fight them, and risk being bushwacked because of travel time.
second, it would have a slight increase in risk to the bandits- instead of hanging out at the hotel, fighting a couple duels at 10 min. each, then ducking back into the hotel. There would be a larger window of opportunity to hit them.
Third, the VICTIM would have a better chance of avoiding attacks- since the bandits would all be hanging out at the High paying job locations, picking people working there, instead of the hotels, picking anyone they felt like.
Fourth, since you can only see 3 people at the worksites, fewer people would know where you are at. I am not sure how those 3 people are chosen, tho. If everyone sees the same 3 people, I can see some more complaints about frequent attacks.
Fifth, towns would probably start claiming territory (by challenging anyone who dared to work at "their" coalmine, for example)
Sixth, it would make the bandits claim of "bank your money" closer to actually workable. The bandit would either have to be at the worksite with them, or have a faster horse, to beat them in the race to the bank.
seventh, it would make the "Duelist" class's movement bonus mean something again.
The next change, of course, would be to put a blue "silouete" [similar to the red/yellow ones] anywhere a duel was fought in the last 2 hours...
Final notes- Duelist CAN queue 4 duels in a row, its just risky. And hopefully the sheriff's office will make some impact on fighting bandits