DeletedUser
Syntax was a great fort fighter, but his leaving did NOT cut our strength in half. That is just crazy talk. First of all--common misconception for some reason is that Syntax was our battle general. That is completely false. He may have led 2-3 battles during his time on world 12. Dboone led nearly every battle I have attended. While Syntax did great damage in battles, I just don't see how you can say that he was worth half our collected success. In our town alone, Syntax was ranked below 5 players in battle stats. Granted, he had a better damage average, but participated in far fewer battles than many others. That alone should tell you that while he was a valuable ally for sure, he was just one of the best of many good fort battlers.
Every world has an alliance that dominates at the beginning. And every world has a challenger who rises up to compete and sometimes take over that dominance. This will never change. Mean Girls is perhaps the best fort-fighting town in world 12 now (as many of SV's top guns have moved on).
I am disappointed and frustrated with some of our allies' tactics on counter attacks and multis. In my eyes, this may just be the kind of tactics that take down a great alliance. I'm just a grunt in this world, but even I can see that.
Every world has an alliance that dominates at the beginning. And every world has a challenger who rises up to compete and sometimes take over that dominance. This will never change. Mean Girls is perhaps the best fort-fighting town in world 12 now (as many of SV's top guns have moved on).
I am disappointed and frustrated with some of our allies' tactics on counter attacks and multis. In my eyes, this may just be the kind of tactics that take down a great alliance. I'm just a grunt in this world, but even I can see that.
I can agree on some things but I can't agree on other things said here. Sorry.
So three things I disagree:
1. First of all, yes, SV+DD+EH+some more towns, called by others as "hugging alliance", was dominating. But as in all other games, there is a thing called a wheel of fortune. You can't expect that other towns won't organize seeing your monopol. And it is not true that this dominance, or monopol, existed till yesterday. It began to decay the very day the best fort fighter quit on w12. You may disagree with me, but I'll never change my opinion. SyntaxError was the best fort fighter on this world. The very day you lost him, your fort fighing power was at least halved.
2. Problem with multiattacks can be solved pretty simple. Initiating a fort battle is too cheap. Especially after the update that brought new cash system: more LP=more money. I can get 10K $ in two days by myself now, only on jobs. So a town of 50 players can easily initiate 10 multies on big forts - daily. To avoid this, it's pretty easy - make "the hatchet" more expensive!
Oh, and there is another thing also here. You don't have enough players to get into each of your forts? Your problem, pal. Multifights are nothing else but a countermeasure to someone's megalomania. If my town can be happy with only one fort, why can't you?
3. Attacking a fully built fort and stealing it, if both sides are full, is - impossible. There is only one way to win it, I've posted it already, but we don't have enough players specced for that on w12. The reason for this? Devs.
Prior to this version, fort fights were ruled by monstrous HP soldiers. Instead of nerfing soldiers, devs introduced workers' sector bonus in current version that made workers an ultimate fort fighters. All those workers, if mounted, have 99% precentage of successful hits and dodges. And that is rediculous.
And now we wait for the next update. Workers will be nerfed... But not much. Instead of 40% bonus they now get 30% bonus. So their success of aim/dodge if mounted won't be 99% but 79%.
That's not all. Soldiers REALLY needed another bonus like they're not already overpowered in everything, so now nerfed workers will get leadership bonus from a nearby soldier and devs changed practically nothing at all.
What we need is not messing with class bonuses, but nerfing the walls+towers bonuses.