DeletedUser
The main issue with real place dueling is going to be timing. You want to queue 2 duels? OK, now you travel to the target's town, and no matter where the target is (travelling or not) the 1st duel happens in travel time + 10 minutes, and then the 2nd duel happens 10 minutes later.
With real place dueling, all this is going to be moot - 1st duel may happen in travel time + 10 minutes, then you've got to add another potential travel time on top of that, and repeat if necessary... So, when is the 2nd duel going to happen? You may think you know, but the 2nd target is probably on the move as well, and has probably moved to a second location from the original location you tried to duel him at.
How are you planning to do the tracking? Your first target may have moved to a second location while you're getting there, so that's not a problem if you go to the target's new location. But your second target may have moved to 2 new locations since you challenged him; which location do you go to first? Logic would dictate it's to the location he first moved to after you challenged him, not his current one. That would mean the database has to store location history.
What happens if the target is still in transit when you arrive at the duel location? You don't know where he's gone until he arrives.
Your suggestion would mean that it's theoretically possible for a dueler to arrive at a duel location before the target if the dueler's mount is fast enough.
No, real place dueling is fine if:
1. If the target is currently traveling, he can't be challenged.
2. Duels end if the target has moved on from when you challenge. The challenger must re-challenge the target at his new location.
3. You can't challenge at the same location twice in a row; this would avoid duelers camping locations (would help with the OP's problem of duelers camping their opponent's hotel).
In other words, you've got to search the map until you find the target again to re-challenge him.
In many ways, I think the suggestion of real place dueling is going to mean less duels not more because of the extra traveling involved.
With real place dueling, all this is going to be moot - 1st duel may happen in travel time + 10 minutes, then you've got to add another potential travel time on top of that, and repeat if necessary... So, when is the 2nd duel going to happen? You may think you know, but the 2nd target is probably on the move as well, and has probably moved to a second location from the original location you tried to duel him at.
How are you planning to do the tracking? Your first target may have moved to a second location while you're getting there, so that's not a problem if you go to the target's new location. But your second target may have moved to 2 new locations since you challenged him; which location do you go to first? Logic would dictate it's to the location he first moved to after you challenged him, not his current one. That would mean the database has to store location history.
What happens if the target is still in transit when you arrive at the duel location? You don't know where he's gone until he arrives.
Your suggestion would mean that it's theoretically possible for a dueler to arrive at a duel location before the target if the dueler's mount is fast enough.
No, real place dueling is fine if:
1. If the target is currently traveling, he can't be challenged.
2. Duels end if the target has moved on from when you challenge. The challenger must re-challenge the target at his new location.
3. You can't challenge at the same location twice in a row; this would avoid duelers camping locations (would help with the OP's problem of duelers camping their opponent's hotel).
In other words, you've got to search the map until you find the target again to re-challenge him.
In many ways, I think the suggestion of real place dueling is going to mean less duels not more because of the extra traveling involved.