DeletedUser1105
It would also mean that the town members had nowhere to stay
Only slightly -- remember, that adventurer can still only be dueled if he's a member of a town. The free hotel bit probably means most adventurers never even join a town.
Don't forget that adventurers have it for free .Look if these guys want to dodge bullets at $10
It's ok because others can do it too? Ok let's take an example:It works both sides
Everybody can just leave founder in the city, and leave it.
That's surely a multi-account. Player created one account to send invitations so they can work peacefuly without fear of being robbed or attacked.This is already happening. I saw in one world a town (only 500-600 points) with only a level 1 founder.
... It's bad enough have 'locked' clothing...
No it's not true, when you think about that you can efectively "evade" all duelers by making them a non-members with invitations, then it's not.Effectively, you've already got this by 'in town' dueling.
It's the same with my suggestion, but now the duelers will want to have a fast mount to actualy catch his victim.It doesn't matter exactly where on the map your target is; you duel him by visiting his town and provided he's not sleeping and the levels match, the duel happens.
As a programmer I can tell you that this is realy easy to implement. No additional complexity. Just few little adjustments.All 'actual location' dueling is doing is adding programming complexity for the chance to duel people who are above level 10 but not in a town. Granted, it's more realistic, but is it actually worth the chance to duel a few more people?
I'm wondering where do you get those informations like "It's very complex and hard to implement ...". Because they already know real location of your victim. They already know how to trigger an action when you arrive at your destination also what else do you need ? Just make dueler to go to last known position of his target. If the target has moved, then look where is he now and repeat action of chasing (maybe just send telegram that you are following his tracks). When you get to that new location look if he's there and so on ... Also where is the complexity in this?Look at it in perspective, out of the player base, what is the proportion of active players who are not in a town? In W1, there are 22976 players rank 10 and above. I'm guessing (from eyeballing the rankings) that maybe 10% are not in a town. Of those 2300 players, how many are going to be close enough in level to you to duel? Maybe another 10%? So, you want the programmers to add in a load of extra programming just so you can duel an extra, let's be generous, 500 players?
I somehow don't think that the benefits of this suggestion will outweigh the added programming needed to implement it. It's a nice idea, but I don't think it's going to be practical to implement.
That's true. But that's the life in the west. Maybe give people an option like in stores, that you can store as much money in the bank as in bank of 3 lvls lower than the city has (like with stores). I don't see the reason why they should be any safer than anybody else. And still they can sleep in hotels where they are safe. in my opinion being a full-time member of a town should give me advantages, not disadvatages.I completely 100% disagree with any idea that allows for the duelling of non-town members.
These players have no bank, so all of thier cash is at stake. Completely unfair.
But realplace duelling I am all for.